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Reign of the Undead - Revolution
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  Reign of the Undead - Revolution Reign of the Undead Bugs
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Zombie spawn

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Zombie spawn
Forau Away
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#1
09-18-2016, 09:49 PM
Can you make the zombie bots to be full up from ground before it can hit you.
Now they kill by biting your toes of....




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#2
09-19-2016, 07:58 AM
maybe he can land zombies on parachutes...
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#3
09-19-2016, 02:30 PM (This post was last modified: 09-19-2016, 02:31 PM by fabio.)
(09-18-2016, 09:49 PM)Forau Wrote: Can you make the zombie bots to be full up from ground before it can hit you.
Now they kill by biting your toes of....

I already added a wait time.. Is it still too low?


(09-19-2016, 07:58 AM)Ron*** Wrote: maybe he can land zombies on parachutes...

This is cool haha
But I guess not possible, due to limits of CoD Engine....
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#4
09-19-2016, 06:43 PM (This post was last modified: 09-19-2016, 06:45 PM by Forau.)
Well, 1/2 more second can not hurt , especially or only psuedo wave since they are the only ones spawning from ground
and were the problem is.




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#5
09-19-2016, 06:43 PM (This post was last modified: 09-19-2016, 06:44 PM by Forau.)
!like Para zombs 1

... anti aircraft guns...? hahaha




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#6
09-20-2016, 07:23 PM
I don"t know which wait function Fabio uses, but wait(x) is based on the fps so far I know.
In other words, the zombies are able to do damage sooner with wait(x) in combo with high fps.

So if Fabio uses:
Code:
object = getent ("(zombie/bot)","targetname");
object moveX (x,y,z,a);
wait(b)
// zombie allow do damage = true;
Then it would maybe be smarter to use:
Code:
object = getent ("(zombie/bot)","targetname");
object moveX (x,y,z,a);
object waittill ("movedone");
// zombie allow do damage = true;
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#7
09-22-2016, 01:28 PM
Good point, Soldier. I couldn't use the waittill at this point because the zombie is being initialized when moving up..

Uh, well, I will rewrite this small function and add a waittill 1


Btw, since when do you know GSC? Tongue
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#8
10-02-2016, 12:45 AM
For a while. Don't know a lot about it, but I can read/understand most of it.
Only the pieces of code I saw looked more like C then C++ in my opinion.
So I assumed that you always talked about a different script languages. Wink
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#9
10-03-2016, 08:44 PM
Uh I see 1
GSC is crazy lol... some pieces from C, some from C++ but no classes...
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