Reign of the Undead - Revolution
Zombie spawn - Printable Version

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+--- Forum: Bugs (https://modszombies.com/forum-Bugs--23)
+--- Thread: Zombie spawn (/thread-Zombie-spawn)



Zombie spawn - Forau - 09-18-2016

Can you make the zombie bots to be full up from ground before it can hit you.
Now they kill by biting your toes of....


RE: Zombie spawn - Ron*** - 09-19-2016

maybe he can land zombies on parachutes...


RE: Zombie spawn - fabio - 09-19-2016

(09-18-2016, 09:49 PM)Forau Wrote: Can you make the zombie bots to be full up from ground before it can hit you.
Now they kill by biting your toes of....

I already added a wait time.. Is it still too low?


(09-19-2016, 07:58 AM)Ron*** Wrote: maybe he can land zombies on parachutes...

This is cool haha
But I guess not possible, due to limits of CoD Engine....


RE: Zombie spawn - Forau - 09-19-2016

Well, 1/2 more second can not hurt , especially or only psuedo wave since they are the only ones spawning from ground
and were the problem is.


RE: Zombie spawn - Forau - 09-19-2016

!like Para zombs 1

... anti aircraft guns...? hahaha


RE: Zombie spawn - Soldier . . . - 09-20-2016

I don"t know which wait function Fabio uses, but wait(x) is based on the fps so far I know.
In other words, the zombies are able to do damage sooner with wait(x) in combo with high fps.

So if Fabio uses:
Code:
object = getent ("(zombie/bot)","targetname");
object moveX (x,y,z,a);
wait(b)
// zombie allow do damage = true;
Then it would maybe be smarter to use:
Code:
object = getent ("(zombie/bot)","targetname");
object moveX (x,y,z,a);
object waittill ("movedone");
// zombie allow do damage = true;



RE: Zombie spawn - fabio - 09-22-2016

Good point, Soldier. I couldn't use the waittill at this point because the zombie is being initialized when moving up..

Uh, well, I will rewrite this small function and add a waittill 1


Btw, since when do you know GSC? Tongue


RE: Zombie spawn - Soldier . . . - 10-02-2016

For a while. Don't know a lot about it, but I can read/understand most of it.
Only the pieces of code I saw looked more like C then C++ in my opinion.
So I assumed that you always talked about a different script languages. Wink


RE: Zombie spawn - fabio - 10-03-2016

Uh I see 1
GSC is crazy lol... some pieces from C, some from C++ but no classes...