09-18-2016, 09:49 PM
09-19-2016, 07:58 AM
maybe he can land zombies on parachutes...
09-19-2016, 02:30 PM
(09-18-2016, 09:49 PM)Forau Wrote: [ -> ]Can you make the zombie bots to be full up from ground before it can hit you.
Now they kill by biting your toes of....
I already added a wait time.. Is it still too low?
(09-19-2016, 07:58 AM)Ron*** Wrote: [ -> ]maybe he can land zombies on parachutes...
This is cool haha
But I guess not possible, due to limits of CoD Engine....
09-19-2016, 06:43 PM
Well, 1/2 more second can not hurt , especially or only psuedo wave since they are the only ones spawning from ground
and were the problem is.
and were the problem is.
09-19-2016, 06:43 PM
!like Para zombs
... anti aircraft guns...? hahaha
... anti aircraft guns...? hahaha
09-20-2016, 07:23 PM
I don"t know which wait function Fabio uses, but wait(x) is based on the fps so far I know.
In other words, the zombies are able to do damage sooner with wait(x) in combo with high fps.
So if Fabio uses:
Then it would maybe be smarter to use:
In other words, the zombies are able to do damage sooner with wait(x) in combo with high fps.
So if Fabio uses:
Code:
object = getent ("(zombie/bot)","targetname");
object moveX (x,y,z,a);
wait(b)
// zombie allow do damage = true;
Code:
object = getent ("(zombie/bot)","targetname");
object moveX (x,y,z,a);
object waittill ("movedone");
// zombie allow do damage = true;
09-22-2016, 01:28 PM
Good point, Soldier. I couldn't use the waittill at this point because the zombie is being initialized when moving up..
Uh, well, I will rewrite this small function and add a waittill
Btw, since when do you know GSC?
Uh, well, I will rewrite this small function and add a waittill
Btw, since when do you know GSC?
10-02-2016, 12:45 AM
For a while. Don't know a lot about it, but I can read/understand most of it.
Only the pieces of code I saw looked more like C then C++ in my opinion.
So I assumed that you always talked about a different script languages.
Only the pieces of code I saw looked more like C then C++ in my opinion.
So I assumed that you always talked about a different script languages.
10-03-2016, 08:44 PM
Uh I see
GSC is crazy lol... some pieces from C, some from C++ but no classes...
GSC is crazy lol... some pieces from C, some from C++ but no classes...