Reign of the Undead - Revolution

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Can you make the zombie bots to be full up from ground before it can hit you.
Now they kill by biting your toes of....
maybe he can land zombies on parachutes...
(09-18-2016, 09:49 PM)Forau Wrote: [ -> ]Can you make the zombie bots to be full up from ground before it can hit you.
Now they kill by biting your toes of....

I already added a wait time.. Is it still too low?


(09-19-2016, 07:58 AM)Ron*** Wrote: [ -> ]maybe he can land zombies on parachutes...

This is cool haha
But I guess not possible, due to limits of CoD Engine....
Well, 1/2 more second can not hurt , especially or only psuedo wave since they are the only ones spawning from ground
and were the problem is.
!like Para zombs 1

... anti aircraft guns...? hahaha
I don"t know which wait function Fabio uses, but wait(x) is based on the fps so far I know.
In other words, the zombies are able to do damage sooner with wait(x) in combo with high fps.

So if Fabio uses:
Code:
object = getent ("(zombie/bot)","targetname");
object moveX (x,y,z,a);
wait(b)
// zombie allow do damage = true;
Then it would maybe be smarter to use:
Code:
object = getent ("(zombie/bot)","targetname");
object moveX (x,y,z,a);
object waittill ("movedone");
// zombie allow do damage = true;
Good point, Soldier. I couldn't use the waittill at this point because the zombie is being initialized when moving up..

Uh, well, I will rewrite this small function and add a waittill 1


Btw, since when do you know GSC? Tongue
For a while. Don't know a lot about it, but I can read/understand most of it.
Only the pieces of code I saw looked more like C then C++ in my opinion.
So I assumed that you always talked about a different script languages. Wink
Uh I see 1
GSC is crazy lol... some pieces from C, some from C++ but no classes...