09-18-2016, 09:49 PM
Can you make the zombie bots to be full up from ground before it can hit you.
Now they kill by biting your toes of....
Now they kill by biting your toes of....
Zombie spawn
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09-18-2016, 09:49 PM
Can you make the zombie bots to be full up from ground before it can hit you.
Now they kill by biting your toes of.... Thanks given by: fabio , TheHarmonyGuy
(09-18-2016, 09:49 PM)Forau Wrote: Can you make the zombie bots to be full up from ground before it can hit you. I already added a wait time.. Is it still too low? (09-19-2016, 07:58 AM)Ron*** Wrote: maybe he can land zombies on parachutes... This is cool haha But I guess not possible, due to limits of CoD Engine....
Well, 1/2 more second can not hurt , especially or only psuedo wave since they are the only ones spawning from ground
and were the problem is.
!like Para zombs
... anti aircraft guns...? hahaha
09-20-2016, 07:23 PM
I don"t know which wait function Fabio uses, but wait(x) is based on the fps so far I know.
In other words, the zombies are able to do damage sooner with wait(x) in combo with high fps. So if Fabio uses: Code: object = getent ("(zombie/bot)","targetname"); Code: object = getent ("(zombie/bot)","targetname");
09-22-2016, 01:28 PM
Good point, Soldier. I couldn't use the waittill at this point because the zombie is being initialized when moving up..
Uh, well, I will rewrite this small function and add a waittill Btw, since when do you know GSC?
10-02-2016, 12:45 AM
For a while. Don't know a lot about it, but I can read/understand most of it.
Only the pieces of code I saw looked more like C then C++ in my opinion. So I assumed that you always talked about a different script languages.
10-03-2016, 08:44 PM
Uh I see
GSC is crazy lol... some pieces from C, some from C++ but no classes... |
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