11-06-2015, 10:34 AM
Winning Hints
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11-07-2015, 04:26 PM
No only when they are stuck in one spot, then they do the "boom" after they respawned.
I thought Forau and me already reported this bug but cant find the topic any more. (as if it disappeared in thin air ) Thanks given by: tesa
11-08-2015, 04:40 PM
Extra + Extra Hint
Fennecks map again. If you are in the group that normally gather in the building along from the store on level 20. Try and stay near the back wall. That way when you go down, anyone running around outside is able to revive you through the wall if you are close enough. Unfortunately, other than leaping through a ground floor window, there is no other way in except the front door. As the zombies are trying to pile in through there, it isn't safe for International Rescue to get in that way. Being the only entrance and having the upper escape route directly above the door is one reason I stopped sheltering there myself. Gas and poisonous floor goo are what greet you when leaping from the "loading bay". I suppose going down near to a wall applies to any building you may choose to make your home for the duration of the level? Thanks given by: fabio
04-12-2016, 09:59 PM
I have noticed by looking at players stats that the points gained when going up a skilllevel might be used more effectively. To maximise every class at 35 when only playing maybe two or three, say Medic or Armorer, isn't perhaps the best use of those skillpoints. Everyone likes to score big points during the game so why not reset your class levels and reapply the used skillpoints to Damage Bonus or Armor Bonus and the class of soldier you play the most? This will give you either more protection when touched by a zombie or a harder hit and quicker kill with your ammo.
Another tip. New to the game or newish to it? Take a look at the Game Guide and print out the 20 level types. This will help you decide which bits of kit to buy at the shop. I should take my own advice because now and then I buy a turret as level 8 begins when they are not operational during that round. Remember, rounds 14 and particularly round 17. Drop ammo and med kits throughout. Round 17 is more important because the shop is closed and there isn't a chance to refresh ammo or health. I mention this in the sticky post at the top of this thread but it's worth mentioning again. Buy a revive kit if you have the points, it could make the difference between Lose or Win by getting through all levels. Thanks given by: Reussi , fabio , TheHarmonyGuy
04-12-2016, 10:15 PM
(04-12-2016, 09:59 PM)Connection Interrupted Wrote: I have noticed by looking at players stats that the points gained when going up a skilllevel might be used more effectively. To maximise every class at 35 when only playing maybe two or three, say Medic or Armorer, isn't perhaps the best use of those skillpoints. Everyone likes to score big points during the game so why not reset your class levels and reapply the used skillpoints to Damage Bonus or Armor Bonus and the class of soldier you play the most? This will give you either more protection when touched by a zombie or a harder hit and quicker kill with your ammo.Wow, thanks for all the tips!
11-28-2020, 05:45 PM
And ya not shooting zombies at wave16 of a teammates place a collector
For 2 player one can change to engginer and crushder according to demand
And for poker map buying zombie punch and climbing the coin stack right to the shop for last 3 wave In remix map place the collector inside church so one can get in collect energy for others. BTW Nice observation |
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