08-16-2016, 11:01 PM
Map saint - pathway problem ?
Zombs walking back & forward in these stairs,
also the inside @ ladder its a problem
Zombs walking back & forward in these stairs,
also the inside @ ladder its a problem
Map saint
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08-16-2016, 11:01 PM
Map saint - pathway problem ?
Zombs walking back & forward in these stairs, also the inside @ ladder its a problem
08-17-2016, 12:17 AM
Forau they walk there (on the stairs) like that, 'cause next to the stairs (where everyone usually camp; left to the screenshots) someone put a barrel, so Zombies are trying to get it, but they don't know how. It's a glitch used by some players. :V Same thing you can meet at map Store, when players put a barrel in a small gap next to the stairs.
About ladder - IDK what you mean, 'cause Zombies doesn't stuck there. |EC-506|4thS|1Lt.Randal
I've stood in the dark, been waiting all this time... While we damn the dead, I'm trying to survive! I'm not ready to die!
Well ,may be im wrong but i didnt see any barrel , like i also first suspected- i checked (above & under map on spectate).
But if one placed barrel (but i didnt see one) then barrel causing it we have another issue. also they DID stuck at ladder ( comming from above ) - cause i died up there when trying taking screen shots of it he he
08-17-2016, 09:34 AM
The barrels sometimes make problems..
The zombie always tries to get the nearest entity. So for example he walks to a player and on its way, there is a barrel closer than the player. So the zombie walks to the barrel. But then on the way to the barrel a player is closer and the zombie walks back to the player. And so on... Maybe I hvae to make a priority list.. first kill barells and then kill players.. Something like that..
08-17-2016, 07:20 PM
I think it would be easier to implement a Hysteresis/extra factor for the objects that are not the focus of the zombie.
So if a zombie is going for the barrel the distance to the player needs to be (for example) 75% or less of that of the barrel for the zombie switch his focus to the player. distance to player = 900 distance to barrel = 1000 No focus switch. Zombie is still going for the barrel. distance to player = 600 distance to barrel = 1000 Focus switch. Player is way closer, zombie is going for the player. Now the zombie won't directly focus back on the barrel if the player moves (or a other barrel is closer) because the distance to the player need to be over 1333.
08-17-2016, 08:56 PM
Well thinking Mr S, Looks like a possible solution here.
Since the usage of a barrel should be a decoy. |
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