08-16-2016, 11:01 PM
08-17-2016, 12:17 AM
Forau they walk there (on the stairs) like that, 'cause next to the stairs (where everyone usually camp; left to the screenshots) someone put a barrel, so Zombies are trying to get it, but they don't know how. It's a glitch used by some players. :V Same thing you can meet at map Store, when players put a barrel in a small gap next to the stairs.
About ladder - IDK what you mean, 'cause Zombies doesn't stuck there.
About ladder - IDK what you mean, 'cause Zombies doesn't stuck there.
08-17-2016, 06:45 AM
Well ,may be im wrong but i didnt see any barrel , like i also first suspected- i checked (above & under map on spectate).
But if one placed barrel (but i didnt see one) then barrel causing it we have another issue.
also they DID stuck at ladder ( comming from above ) - cause i died up there when trying taking screen shots of it he he
But if one placed barrel (but i didnt see one) then barrel causing it we have another issue.
also they DID stuck at ladder ( comming from above ) - cause i died up there when trying taking screen shots of it he he
08-17-2016, 09:34 AM
The barrels sometimes make problems..
The zombie always tries to get the nearest entity.
So for example he walks to a player and on its way, there is a barrel closer than the player. So the zombie walks to the barrel.
But then on the way to the barrel a player is closer and the zombie walks back to the player. And so on...
Maybe I hvae to make a priority list.. first kill barells and then kill players.. Something like that..
The zombie always tries to get the nearest entity.
So for example he walks to a player and on its way, there is a barrel closer than the player. So the zombie walks to the barrel.
But then on the way to the barrel a player is closer and the zombie walks back to the player. And so on...
Maybe I hvae to make a priority list.. first kill barells and then kill players.. Something like that..
08-17-2016, 07:20 PM
I think it would be easier to implement a Hysteresis/extra factor for the objects that are not the focus of the zombie.
So if a zombie is going for the barrel the distance to the player needs to be (for example) 75% or less of that of the barrel for the zombie switch his focus to the player.
distance to player = 900
distance to barrel = 1000
No focus switch. Zombie is still going for the barrel.
distance to player = 600
distance to barrel = 1000
Focus switch. Player is way closer, zombie is going for the player.
Now the zombie won't directly focus back on the barrel if the player moves (or a other barrel is closer) because the distance to the player need to be over 1333.
So if a zombie is going for the barrel the distance to the player needs to be (for example) 75% or less of that of the barrel for the zombie switch his focus to the player.
distance to player = 900
distance to barrel = 1000
No focus switch. Zombie is still going for the barrel.
distance to player = 600
distance to barrel = 1000
Focus switch. Player is way closer, zombie is going for the player.
Now the zombie won't directly focus back on the barrel if the player moves (or a other barrel is closer) because the distance to the player need to be over 1333.
08-17-2016, 08:56 PM
Well thinking Mr S, Looks like a possible solution here.
Since the usage of a barrel should be a decoy.
Since the usage of a barrel should be a decoy.