03-23-2015, 11:50 PM
Hi folks,
Last night chaos and I discussed about a few things.
At first we where talking about the power of the cocktails.
We both agree that they are still rule the scene to much in many rounds.
We think that the impact of cocktails has to be brought further back.
Our proposal:
For one game (20 rounds) the premium players get 10 cocktails.
The option to buy cocktails from the shop gets removed, or gets a really high price (100k points/10 coins for 5 cocktails).
The compromise for the cocktails will be that they are way more powerful.
So that the kills/damage is the same in round 20 as in round 1.
This way the cocktail will become more of a last resort/option to kill, if it gets to crowded with zombies.
A extra nice feature would be to let it explode/go off when it hits a zombie (like the TNT).
The second thing we talked about was the coins/prices for the special weapons.
We got some really fanatical gamers who try to get as much coins as possible.
I don't have any problems with that.
Only a lot of more normal gamers won't be able to collect many coins that way.
A solution we came up with for this is:
Make the price of the specials depended of the number of coins gamers has.
for example:
1 / 10 = 4 coins
11 / 25 = 5 coins
26 / 50 = 6 coins
51 / 100 = 7 coins
101 / 250 = 8 coins
251 / 500 = 9 coins
501+ = 10 coins
A gamer with 10 coins can get a special weapon for 4 coins.
While someone with a 1000 coins pays 10 coins for a special weapon.
The third point is about the power of the zombies.
If you are play alone, or even with a few, you can't get through some rounds (mixed is one of them).
The damage done by the Pink balls and blue grenades are just to powerful.
I would say less damage by the grenades and max 1 pink ball at the time after a person.
And even in really small maps (like night) to disable the pink balls completely.
We like to hear some opinions of other people about this.
Or if you have I good idea yourself post it.
So don't be shy and feel free to post a message below.
Greetings Soldier . . .
Last night chaos and I discussed about a few things.
At first we where talking about the power of the cocktails.
We both agree that they are still rule the scene to much in many rounds.
We think that the impact of cocktails has to be brought further back.
Our proposal:
For one game (20 rounds) the premium players get 10 cocktails.
The option to buy cocktails from the shop gets removed, or gets a really high price (100k points/10 coins for 5 cocktails).
The compromise for the cocktails will be that they are way more powerful.
So that the kills/damage is the same in round 20 as in round 1.
This way the cocktail will become more of a last resort/option to kill, if it gets to crowded with zombies.
A extra nice feature would be to let it explode/go off when it hits a zombie (like the TNT).
The second thing we talked about was the coins/prices for the special weapons.
We got some really fanatical gamers who try to get as much coins as possible.
I don't have any problems with that.
Only a lot of more normal gamers won't be able to collect many coins that way.
A solution we came up with for this is:
Make the price of the specials depended of the number of coins gamers has.
for example:
1 / 10 = 4 coins
11 / 25 = 5 coins
26 / 50 = 6 coins
51 / 100 = 7 coins
101 / 250 = 8 coins
251 / 500 = 9 coins
501+ = 10 coins
A gamer with 10 coins can get a special weapon for 4 coins.
While someone with a 1000 coins pays 10 coins for a special weapon.
The third point is about the power of the zombies.
If you are play alone, or even with a few, you can't get through some rounds (mixed is one of them).
The damage done by the Pink balls and blue grenades are just to powerful.
I would say less damage by the grenades and max 1 pink ball at the time after a person.
And even in really small maps (like night) to disable the pink balls completely.
We like to hear some opinions of other people about this.
Or if you have I good idea yourself post it.
So don't be shy and feel free to post a message below.
Greetings Soldier . . .