04-08-2014, 10:51 PM
Hi I'm asdf, and i've got some ideas to improve the servers features.
The most important thing that i have been noticing while playing was that the Primary weapons are (with a few exceptions) strongly underpowered compared to the Secundary, standard equiped, one-shot-kill pistol.
When i play a zombie shooter i rather spray mass amounts of zombies with a LMG, but in RotU i rarely find a gun that can match the killing results of my desert eagle. The barrett .50 fires 10 or 20 rounds all 1 shot 1 kill, while i need nearly an entire mag of any other assault rifle or mg to kill 1 after round 10 or so. I would like to see how the large mgs dominate the massed up zombies so my Primary doesn't have to look underrated. When i for example bought a new gun 10 times with 10 times the result of me choosing for my d'eagle instead of my Primary, i'm starting to get a bit dissapointed. So my first point is:
1) Primary>Secundary
Definately in the first rounds the standard pistol can be one shot one kill, but after the zombies get stronger, i would like to see the pistol having to get upgraded to d'eagle in order for it to become a one shot one kill weapon. So in other words: Keep the d'eagle upgrade and make this the factor that decides that the secundary pistol becomes 1s1k. The standard pistol wil have to get reduced in strenght in that way, that it won't be 1s1k anymore and you have to pay (10k d'eagle upgrade) for it to be 1s1k.
2) For more effective Primary weapons to compensate the drive to use your d'eagle as your primary, i would like to see the option of upgrading your Primary weapon to increase damage output, reload speed, etc. with some nice visual effects like in black ops zombies (colored flash, colored bullets)
These are the first 2 ideas, i'll post the rest tomorrow as it's kinda late atm.
The most important thing that i have been noticing while playing was that the Primary weapons are (with a few exceptions) strongly underpowered compared to the Secundary, standard equiped, one-shot-kill pistol.
When i play a zombie shooter i rather spray mass amounts of zombies with a LMG, but in RotU i rarely find a gun that can match the killing results of my desert eagle. The barrett .50 fires 10 or 20 rounds all 1 shot 1 kill, while i need nearly an entire mag of any other assault rifle or mg to kill 1 after round 10 or so. I would like to see how the large mgs dominate the massed up zombies so my Primary doesn't have to look underrated. When i for example bought a new gun 10 times with 10 times the result of me choosing for my d'eagle instead of my Primary, i'm starting to get a bit dissapointed. So my first point is:
1) Primary>Secundary
Definately in the first rounds the standard pistol can be one shot one kill, but after the zombies get stronger, i would like to see the pistol having to get upgraded to d'eagle in order for it to become a one shot one kill weapon. So in other words: Keep the d'eagle upgrade and make this the factor that decides that the secundary pistol becomes 1s1k. The standard pistol wil have to get reduced in strenght in that way, that it won't be 1s1k anymore and you have to pay (10k d'eagle upgrade) for it to be 1s1k.
2) For more effective Primary weapons to compensate the drive to use your d'eagle as your primary, i would like to see the option of upgrading your Primary weapon to increase damage output, reload speed, etc. with some nice visual effects like in black ops zombies (colored flash, colored bullets)
These are the first 2 ideas, i'll post the rest tomorrow as it's kinda late atm.