12-08-2020, 10:33 AM
(12-07-2020, 10:27 PM)phildepain Wrote: I'm going to write about my thoughts of the game tomorrow.
I welcome all your opinions.
My list of questions coming soon.
Hi all,
There seems to be an issue with how to approach wave 16. I’d like to open a discussion to consider solutions.
In my opinion wave 16 is a strategically important wave. It greatly affects whether the game is won or lost. Players charge their batteries (either the standard 200e for premium or the extended battery bought from the shop) with energy via a collector which is then used to help players and the team against Helga and the final wave (especially against dogs).
Players are approaching wave 16 in different ways and before considering solutions we really need to look at how this affects the game.
There are 3 areas I’d like to explore, your opinions are very welcome and needed.
1. Player motivation
2. The battery
3. Language / communication issues
Here’s a quick overview before we see how these impact the game in general and especially wave 16.
1.Player motivation:
In my opinion there are 3 types of players – this is in no way a judgement
1. Come to kill as priority
2. Be top of the leader board as priority
3. Playing strategically as priority
Some players can be in more than one type, but this is a general view.
2. The battery
Do all players need to increase their battery?
We know that the more energy we all have the more chance we have of completing a round.
How big should the ideal batter be?
In my initial experience, if a collector is placed where e-zombies enter (and if nobody shoots them entering) a player may get up to 5-600 energy. If you have a bigger battery then you need to circle the e-zombies around your battery to quickly fill. This is good if several players cooperate by placing their collectors together in an open space, big enough to run around the collector. This, while being a good strategy is open to other players, generally the ‘come to kill type’ wiping out your group of e-zombies – easy pickings for points.
Some players need to understand that the energy collected will be used to help both them and the team to win.
How big should a battery be? Batteries ideally should of a size that can be filled and used up in a round. In my experience I use about 800e per round helping other players. So my suggestion that a battery bigger than say 1200e is unnecessary if we play the wave 16 as a team. Mine is bigger, but that I now see is a mistake, I can’t fill it (1700e) or need it in a round.
But, the question remains. People reading this will mostly already be using a battery and collector. This means that they have invested in using wave 16 to collect energy. What do we do with the come to kill players, players with no battery and players that don’t understand English? I do have some ideas but i’d like to hear your experiences good and bad, before we consider options. It could be that I am only one frustrated by wave 16.
I know this is a long post – but we need to consider the thought and time that has gone into this new element of the game.
I’d like to know what you all think and then we can look at potential solutions.