10-23-2020, 08:40 PM
Hey min,
The energy is already permanent, that means if you finish a map with 600e, the next map will appear with 600e. For your idea, I don't think it could be a good idea because collectors and electric zombies will be useless and will not be of interest
I voluntary turned off possibility to drop zombie punch, because you can't drop your own hand to another people
Unfortunatly we can't change key for Zombie Punch because CoDUO can react to a mellee attack only when you press mellee button .
Glad to hear that mate
Best Regards MODS Team,
Roy
(10-23-2020, 07:04 PM)mintxu Wrote: If I finish a game without energy, the next one I start with 200 (for being premium) but if at the end of the game I have 205, the next game I start with 205.
Shouldn't the accumulated energy be added another 200 per new game? . I mean, in this case, start with 405 e.
The energy is already permanent, that means if you finish a map with 600e, the next map will appear with 600e. For your idea, I don't think it could be a good idea because collectors and electric zombies will be useless and will not be of interest
(10-23-2020, 07:04 PM)mintxu Wrote: Zombie punch.
1 When you release the weapon, it disappears (it should be like another common weapon that you can drop and pick up)
I voluntary turned off possibility to drop zombie punch, because you can't drop your own hand to another people
(10-23-2020, 07:04 PM)mintxu Wrote: Zombie punch.
2 this weapon works with mellee button (and it should be with the fire button)
Unfortunatly we can't change key for Zombie Punch because CoDUO can react to a mellee attack only when you press mellee button .
(10-23-2020, 07:04 PM)mintxu Wrote: This update has been impressive in the change it has given to the game. Congratulations!
New maps, New weapons, New challenges.
Glad to hear that mate
Best Regards MODS Team,
Roy