Hey Guys,
thanks a lot for all your suggestions.
How about increasing the price for Mortar, Nades and Cocktails and decreasing their damage?
In the new update you won't be able to buy UpgradePoints with Coins, so you won't be able to buy expensive stuff (like Mortar) in early waves.
I think balancing the price of items is most important in this case. It'll solve a lot of problems.
Additionally I think limiting the amount of Mortars relative to the player count is a good idea.
And maybe increasing the cooldown between single Mortar-Shots?
What do you think?
I like these ideas! I think it'll balance the game and make it harder too
Best regards,
-Fabio
thanks a lot for all your suggestions.
How about increasing the price for Mortar, Nades and Cocktails and decreasing their damage?
In the new update you won't be able to buy UpgradePoints with Coins, so you won't be able to buy expensive stuff (like Mortar) in early waves.
I think balancing the price of items is most important in this case. It'll solve a lot of problems.
Additionally I think limiting the amount of Mortars relative to the player count is a good idea.
And maybe increasing the cooldown between single Mortar-Shots?
What do you think?
(06-08-2020, 02:12 PM)imo Wrote: ->Turret : Dammage divide by 2 or 3
->Nades : Dammage divide by 2 or 3 (must not one shoot zombie wave 2,3 and 4 )
->Coktail: Dammage divide by 3 or 4 (can one shoot zombie only wave 1,2 and maybe 3 and 4 not more )
-> Revive player give 3000 point
-> Time to reload Double point for Heavy multiply by 3 as now
I like these ideas! I think it'll balance the game and make it harder too
Best regards,
-Fabio