• Portal
  • Forums
  • Shop
  • Statistics
    • Players
      Games
      Maps
      Top
      Levels
      Countries
  • GameServer
  • Downloads
  • Discord
  • Logs
    • Chat
      Warns
      Bans
  • Search
  • Extras
    • Forum Members
      Team Members
      Stats For Nerds
      Recover Account
      Calendar
      Help
      Forum stats
      View New Posts
      View Today's Posts
Reign of the Undead - Revolution
Login to account Create an account
Login
Username:
Password: Lost Password?
 

Dear Guest!
Please sign up or login to use all features of the website.

  Reign of the Undead - Revolution Reign of the Undead Ideas
« Previous 1 ... 8 9 10 11 12 Next »
New wepons & Monsters

Thread Modes
New wepons & Monsters
ARC Offline
'His Excellency'
***
Donator
Clan Member
Insider
Posts: 394
Threads: 15
Joined: May 2015
Thanks given: 15
Thanks received: 37
#7
07-07-2015, 01:32 PM
(07-07-2015, 11:32 AM)Forau Wrote: well, suggested it some time long ago,
but, ...
The engineer have 8 grenades and now even a ammo box. You have to lower the turret hit points, repair & upgrade may be half. It generates to much points.
Just look at game statistics for engineers, always on top. Other classes/players dont have a spitting chance to score.
They should, i believe in classes more equal for teamwork what the game should be based on to survive.

Or do we remove the other classes and we all play engineer, then you can make more zombie models, weapons and other items?

He does have a point. I'll be honest, I prefer playing as engineer cause I can harvest lots of points through turrets. Which is indeed not really fair compared to other classes. Maybe if we take a way a few features like the ammo box and replace it with the turret fix?
"Do you fear death? Do you fear that dark abyss? All your deeds laid bare. All your sins punished. I can offer you...an escape."
[Image: u-318]
Website Find
Reply
Thanks given by:
Share Thread:    


Messages In This Thread
New wepons & Monsters - Forau - 07-05-2015, 08:36 PM
RE: New wepons & Monsters - ARC - 07-05-2015, 09:01 PM
RE: New wepons & Monsters - Short7 - 07-05-2015, 10:11 PM
RE: New wepons & Monsters - fabio - 07-05-2015, 11:05 PM
RE: New wepons & Monsters - ARC - 07-06-2015, 08:51 PM
RE: New wepons & Monsters - Forau - 07-07-2015, 11:32 AM
RE: New wepons & Monsters - ARC - 07-07-2015, 01:32 PM
RE: New wepons & Monsters - Evil_EdwardO - 07-07-2015, 05:16 PM
RE: New wepons & Monsters - ARC - 07-07-2015, 09:39 PM
RE: New wepons & Monsters - Forau - 07-07-2015, 10:01 PM
RE: New wepons & Monsters - ARC - 07-07-2015, 10:18 PM
RE: New wepons & Monsters - Evil_EdwardO - 07-07-2015, 11:26 PM
RE: New wepons & Monsters - therapy - 07-08-2015, 02:15 AM
RE: New wepons & Monsters - fabio - 07-08-2015, 08:17 AM
RE: New wepons & Monsters - Chaos.UK - 07-08-2015, 10:15 PM
RE: New wepons & Monsters - Forau - 07-08-2015, 02:42 PM
RE: New wepons & Monsters - ARC - 07-08-2015, 05:39 PM
RE: New wepons & Monsters - fabio - 07-09-2015, 10:47 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:

  • Contact Us
  • Forum team
  • Forum stats
  • Return to Top
 
  • RSS Syndication
  • Lite mode
  • Home
  • Help
 
© Copyright 2025 by MODS-Clan
www.modszombies.com



Linear Mode
Threaded Mode