01-02-2021, 11:27 PM
(01-02-2021, 09:31 PM)phildepain Wrote: I like your reasoning.
Kind of layed back, nice
Aussie?
No, just a simple robot with Dutch roots
I just try to empathize with the situation first, and react based on logic instead of emotions.
(01-02-2021, 10:11 PM)fabio Wrote: Another idea:
Zombies give energy when they die close to a collector.
Everbody can kill zombies and collect energy at the same time.
And it even makes sense for the story. Zombies release their energy on death.
What do you think?
sound good.
And maybe add a animation to the collector if it absorbs the energy.
for example the blue electric animation of the zombie, but then in a different colour.
Then people know where to shoot and new people will understand it better that something else is happing there (easier learning curve).
And a idea for later if span-killing still happens to much.
you can increase the health of the zombies and bring it down when they get near a collector.