• Portal
  • Forums
  • Shop
  • Statistics
    • Players
      Games
      Maps
      Top
      Levels
      Countries
  • GameServer
  • Downloads
  • Discord
  • Logs
    • Chat
      Warns
      Bans
  • Search
  • Extras
    • Forum Members
      Team Members
      Stats For Nerds
      Recover Account
      Calendar
      Help
      Forum stats
      View New Posts
      View Today's Posts
Reign of the Undead - Revolution
Login to account Create an account
Login
Username:
Password: Lost Password?
 

Dear Guest!
Please sign up or login to use all features of the website.

  Reign of the Undead - Revolution Reign of the Undead Ideas
« Previous 1 2 3 4 5 6 ... 9 Next »
Turrets

Pages (3): 1 2 3 Next »
Thread Modes
Turrets
Forau Away
https://www.youtube.com/watch?v=FIJTvEo4
****
Donator
Posts: 642
Threads: 116
Joined: Jan 2014
Thanks given: 37
Thanks received: 106
#1
02-11-2015, 11:17 PM
Dear Fabio, .. 1


Had an idea about turrets, to make it harder in game ... again 1

* 1 type turret per game & player.
* Can be moved. - ( The drop weapon function maybe? )

A. Damage - Takes damage, has to be repaired or it be finally lost.
- Engineer - points for repair

B. Reload - Has to be reloaded , well...or it will not shoot.
- Armor - points for reload


maybe you have more ideas here ...
Find
Reply
Thanks given by:
Ron*** Offline
Hunter
**
Clan Member
Posts: 184
Threads: 4
Joined: Oct 2013
Thanks given: 72
Thanks received: 27
#2
02-12-2015, 01:44 PM
premium - 2 Turrents

normal - 1 Turrent

somtimes i cant buy a Turrent..
Find
Reply
Thanks given by:
se7en Offline
medic veteran
*
Clan Member
Posts: 6
Threads: 1
Joined: Sep 2014
Thanks given: 0
Thanks received: 0
#3
02-13-2015, 09:48 PM
(02-12-2015, 01:44 PM)Ron*** Wrote: premium - 2 Turrents

normal - 1 Turrent

somtimes i cant buy a Turrent..

i agree with u RON
nice idea
Find
Reply
Thanks given by:
fabio Offline
Leader & Developer
*******
Administrators
Posts: 2,276
Threads: 107
Joined: Jul 2012
Thanks given: 265
Thanks received: 519
#4
02-16-2015, 08:59 PM
Rons idea sounds good 1 What do you think Forau?
Website Find
Reply
Thanks given by:
Forau Away
https://www.youtube.com/watch?v=FIJTvEo4
****
Donator
Posts: 642
Threads: 116
Joined: Jan 2014
Thanks given: 37
Thanks received: 106
#5
02-19-2015, 12:40 AM
allright 1
Find
Reply
Thanks given by:
Forau Away
https://www.youtube.com/watch?v=FIJTvEo4
****
Donator
Posts: 642
Threads: 116
Joined: Jan 2014
Thanks given: 37
Thanks received: 106
#6
09-06-2015, 04:21 PM
Regarding turrets
What you think about this one :

*Damage
works like the barrel - Damage level 999 , has to be repaired or it be lost.

*Reload (or it will not shoot.)
999 rounds then it Has to be reloaded
Find
Reply
Thanks given by:
fabio Offline
Leader & Developer
*******
Administrators
Posts: 2,276
Threads: 107
Joined: Jul 2012
Thanks given: 265
Thanks received: 519
#7
09-06-2015, 05:04 PM
Hm there are still some questions:
- When will it be removed? After some time or only if damaged too much?
- How can you reload it? By ammo of your weapon or you need to buy in the shop?
- Who can reload/repair turrets?
[Image: button_premium.png]         [Image: button_coins.png]         [Image: button_double-xp.png]

[Image: u-4]


" It's A Rocket Thing. You Wouldn't Understand. "
Website Find
Reply
Thanks given by:
Forau Away
https://www.youtube.com/watch?v=FIJTvEo4
****
Donator
Posts: 642
Threads: 116
Joined: Jan 2014
Thanks given: 37
Thanks received: 106
#8
09-06-2015, 05:58 PM
1.
after xx? seconds if no reload or level 0 on damage.

2.
Placing a ammo box near it. ..same like giving a player now.

3.
reload : armor ONLY.
repair : engineer ONLY.
engineer should not even have a ammo box, takes away armor function or were you thinking removing armor class and keep only engineer?


I think it will make the game harder to attend to the turrets, but if it is a bad idea or if it does not work,
leave it as it is now.

What your thoughts Fabio... ?
Find
Reply
Thanks given by:
fabio Offline
Leader & Developer
*******
Administrators
Posts: 2,276
Threads: 107
Joined: Jul 2012
Thanks given: 265
Thanks received: 519
#9
09-06-2015, 06:48 PM
1. But if a player aleays refills the turret it will never disappear and maybe some others can't buy turrets then because of the limit

2. Sounds legit Wink

3. Okay is good; Yea maybe i should remove that. If you want we can have a meeting later today evening (23:00 ? )


Really harder if they buy the turret once and it will stay most likely forever if it's being refilled?
[Image: button_premium.png]         [Image: button_coins.png]         [Image: button_double-xp.png]

[Image: u-4]


" It's A Rocket Thing. You Wouldn't Understand. "
Website Find
Reply
Thanks given by:
Capt Jeremy (FR) Offline
Chief Hunter
***
Posts: 362
Threads: 9
Joined: Jan 2015
Thanks given: 123
Thanks received: 36
#10
09-06-2015, 08:11 PM
You can create a toxic turret ?
[Image: u-1234]
All will be death
Find
Reply
Thanks given by:
fabio Offline
Leader & Developer
*******
Administrators
Posts: 2,276
Threads: 107
Joined: Jul 2012
Thanks given: 265
Thanks received: 519
#11
09-06-2015, 10:46 PM
(09-06-2015, 08:11 PM)Capt Jeremy (FR) Wrote: You can create a toxic turret ?

What does it do? lol
[Image: button_premium.png]         [Image: button_coins.png]         [Image: button_double-xp.png]

[Image: u-4]


" It's A Rocket Thing. You Wouldn't Understand. "
Website Find
Reply
Thanks given by:
Soldier . . . Offline
I am not a moderator
***
VIP
Donator
Insider
Posts: 216
Threads: 9
Joined: Jul 2012
Thanks given: 0
Thanks received: 82
#12
09-06-2015, 10:47 PM (This post was last modified: 09-06-2015, 11:04 PM by Soldier . . ..)
it farts Smile
Find
Reply
Thanks given by:
fabio Offline
Leader & Developer
*******
Administrators
Posts: 2,276
Threads: 107
Joined: Jul 2012
Thanks given: 265
Thanks received: 519
#13
09-06-2015, 10:48 PM
Good idea then 1
[Image: button_premium.png]         [Image: button_coins.png]         [Image: button_double-xp.png]

[Image: u-4]


" It's A Rocket Thing. You Wouldn't Understand. "
Website Find
Reply
Thanks given by:
Soldier . . . Offline
I am not a moderator
***
VIP
Donator
Insider
Posts: 216
Threads: 9
Joined: Jul 2012
Thanks given: 0
Thanks received: 82
#14
09-06-2015, 11:04 PM
What about that the armor character can reload but not by the ammo box but just like the engineer can upgrade now turrets.
And the engineer character can repair it the same way.

But instead of full recover/ammo it can only repair/reload it for half.

Like you start with 999 bullets.
first reload you can give it full ammo.
the second reload you only can give it 500 bullets.
the third is 250.
forth is 125.
and so on.

And if possible they can only do one turret in 5 a 10 seconds.
This way other people can get a change to do it to other turrets. (now it is who can run the fastest that get a lot or turrets)
Find
Reply
Thanks given by:
Forau Away
https://www.youtube.com/watch?v=FIJTvEo4
****
Donator
Posts: 642
Threads: 116
Joined: Jan 2014
Thanks given: 37
Thanks received: 106
#15
09-07-2015, 07:08 PM
It is a Good idea Soldier.

Fabio got a point about the limited turrets per player & lifetime(reload/repair).
Maybe limited to maximum 1 reload & maximum 1 repair?

Maybe we should think this through carefully,
Find
Reply
Thanks given by:
Share Thread:    
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)

  • Contact Us
  • Forum team
  • Forum stats
  • Return to Top
 
  • RSS Syndication
  • Lite mode
  • Home
  • Help
 
© Copyright 2023 by MODS-Clan
www.modszombies.com



Linear Mode
Threaded Mode