10-28-2016, 09:52 AM
Hey,
wow this was sooo much to read lol.. made me think a lot.
And additionally I'm not at home this week, that's why I didn't answer yet, yeah sorry for the late answer.
I will just write some lines to your post...
Aaaand abotu the camping thing I thought about a slender zombies or something like that..
He's present in every wave, but can only locate players if they don't move. He's strong and walks around on the map, but yeah, only attacks not moving players.
What do you think? This would be pretty challenging I think. Maybe we can add a level limitation, so slender zombie only attacks players above level 20, for example.
Guns are always shit.. they are sooo bugged in the engine. I'm lucky that this few guns still work.. Looks like the bigger the mod, the buggier the guns lol...
Will see what I can do and how it works..
new Guns -> Loooooong too
Slender Zombie, would be ok haha
Well, I really have to unbug the other weapons somehow.. maybe I can do that with the old weapons from Zombie Mod.. let's see
wow this was sooo much to read lol.. made me think a lot.
And additionally I'm not at home this week, that's why I didn't answer yet, yeah sorry for the late answer.
I will just write some lines to your post...
(10-23-2016, 05:36 PM)West Wrote: Yo, after last update (I'm talking about no cd-key checking) there is a lot more players on RotU and probably a lot of us love that, but I think that's not all, what should be changed in future days.Really? That's awesome! I didn't really notice.. But great
(10-23-2016, 05:36 PM)West Wrote: Maps are schematic, so it's easy to learn them and find a "hot spot". It's sometimes a lil bit boring, but I have a cool idea how to "refresh" a lil bit RotU.New maps are coming, this brings (at least temporary) a new challenge to explore the maps.
Nope, this time I'll not give a whole new gamemode idea, but some good changes that will make this game "fresh".
(10-23-2016, 05:36 PM)West Wrote: First of all NERF THE GAME.I never had lags in the fog... Well, I don't really wanna remove it, because I like it..
What I'm talking about? It's simply, nerf accuracy of all guns (I think it's finally time to use Aim Down Sight to survive and makes this game more interesting - also great way to use more guns), nerf range of all special/secondary abilities of zombies (like toxic, froze, explode, etc. - this will allow to move around on the map for all players, so no need to sit down in one corner to survive and this will give us more "hot spots"). Also it would be good to delete few effects like smoke from toxic - this makes a lot of lags on this engine (no matters how good your PC is).
Aaaand abotu the camping thing I thought about a slender zombies or something like that..
He's present in every wave, but can only locate players if they don't move. He's strong and walks around on the map, but yeah, only attacks not moving players.
What do you think? This would be pretty challenging I think. Maybe we can add a level limitation, so slender zombie only attacks players above level 20, for example.
(10-23-2016, 05:36 PM)West Wrote: Next thing is BOOST THE GAME.I actually added a few random spawns because the game was too easy.. Well, I guess it's not in all waves that the zombies spawn randomly. But it's still easy to remove.. The problem I see, is that the game wil be easier again. Players only block the spawns and that's it. No zombies from the back that could kill you, they just come from 1 way.
Sounds weird? Not with this idea. There is a lot of great maps, but zombies just spawn everywhere. Basically when we're talking about survival we must expect zombies pretty everywhere, but it's quite weird, when they spawn in the middle of the map. Why not change that? Let's make them spawn around the map, so they must come to get us (or make a no-spawn area near players, but that may be very glitchy). More reality and more fun (of course waves like Chaos Zombies may still spawn everywhere - this will make those waves more unique). Next thing of course are new guns (without unreal accuracy) - probably a few guns from old Zombie Mode may be good to use.
Guns are always shit.. they are sooo bugged in the engine. I'm lucky that this few guns still work.. Looks like the bigger the mod, the buggier the guns lol...
Will see what I can do and how it works..
(10-23-2016, 05:36 PM)West Wrote: I know that this will take a time, but no pressure Fabio.Uhm yes, new Maps -> reallllyyyyyy loooong
new Guns -> Loooooong too
Slender Zombie, would be ok haha
(10-23-2016, 05:36 PM)West Wrote: Also additional idea:Yea this wave sounds cool I will probably add it hehe
New Final Wave:
Random Zombies (without boss abilities like in Mixed Wave) + Master (Helga) + 2 Hitlers - objective will be kill Helga and Hitlers (no need to nade them, but still be hard to kill), then all Zombies (they will spawn 'till Helga is dead). Easy?
(10-23-2016, 05:36 PM)West Wrote: Oh, I forgot - I'm thinking about secondary weapons. Idea is good, but it's very expensive to upgrade them and basically have no results (only damage a lil bit higher). Maybe each upgrade may unlock Deagle with faster reload? (for ex.: STOCK: 100% reload time, 1ST UP: 80% reload time, 2ND UP: 60% reload time, GOLD: 50% reload time + more ammo + more clip size). For me this would be a great point of upgrading pistols.Not possible.. reload time is same for every weapon, so i have to create different weapons files and that's the problem. Weapon files are limited.. and we reached the limit...
Well, I really have to unbug the other weapons somehow.. maybe I can do that with the old weapons from Zombie Mod.. let's see
(10-23-2016, 05:36 PM)West Wrote: Let me know what do you think about that!Uh, yes I did