10-23-2016, 05:36 PM
Yo, after last update (I'm talking about no cd-key checking) there is a lot more players on RotU and probably a lot of us love that, but I think that's not all, what should be changed in future days.
Maps are schematic, so it's easy to learn them and find a "hot spot". It's sometimes a lil bit boring, but I have a cool idea how to "refresh" a lil bit RotU.
Nope, this time I'll not give a whole new gamemode idea, but some good changes that will make this game "fresh".
First of all NERF THE GAME.
What I'm talking about? It's simply, nerf accuracy of all guns (I think it's finally time to use Aim Down Sight to survive and makes this game more interesting - also great way to use more guns), nerf range of all special/secondary abilities of zombies (like toxic, froze, explode, etc. - this will allow to move around on the map for all players, so no need to sit down in one corner to survive and this will give us more "hot spots"). Also it would be good to delete few effects like smoke from toxic - this makes a lot of lags on this engine (no matters how good your PC is).
Next thing is BOOST THE GAME.
Sounds weird? Not with this idea. There is a lot of great maps, but zombies just spawn everywhere. Basically when we're talking about survival we must expect zombies pretty everywhere, but it's quite weird, when they spawn in the middle of the map. Why not change that? Let's make them spawn around the map, so they must come to get us (or make a no-spawn area near players, but that may be very glitchy). More reality and more fun (of course waves like Chaos Zombies may still spawn everywhere - this will make those waves more unique). Next thing of course are new guns (without unreal accuracy) - probably a few guns from old Zombie Mode may be good to use.
I know that this will take a time, but no pressure Fabio.
Also additional idea:
New Final Wave:
Random Zombies (without boss abilities like in Mixed Wave) + Master (Helga) + 2 Hitlers - objective will be kill Helga and Hitlers (no need to nade them, but still be hard to kill), then all Zombies (they will spawn 'till Helga is dead). Easy?
Oh, I forgot - I'm thinking about secondary weapons. Idea is good, but it's very expensive to upgrade them and basically have no results (only damage a lil bit higher). Maybe each upgrade may unlock Deagle with faster reload? (for ex.: STOCK: 100% reload time, 1ST UP: 80% reload time, 2ND UP: 60% reload time, GOLD: 50% reload time + more ammo + more clip size). For me this would be a great point of upgrading pistols.
Let me know what do you think about that!
Maps are schematic, so it's easy to learn them and find a "hot spot". It's sometimes a lil bit boring, but I have a cool idea how to "refresh" a lil bit RotU.
Nope, this time I'll not give a whole new gamemode idea, but some good changes that will make this game "fresh".
First of all NERF THE GAME.
What I'm talking about? It's simply, nerf accuracy of all guns (I think it's finally time to use Aim Down Sight to survive and makes this game more interesting - also great way to use more guns), nerf range of all special/secondary abilities of zombies (like toxic, froze, explode, etc. - this will allow to move around on the map for all players, so no need to sit down in one corner to survive and this will give us more "hot spots"). Also it would be good to delete few effects like smoke from toxic - this makes a lot of lags on this engine (no matters how good your PC is).
Next thing is BOOST THE GAME.
Sounds weird? Not with this idea. There is a lot of great maps, but zombies just spawn everywhere. Basically when we're talking about survival we must expect zombies pretty everywhere, but it's quite weird, when they spawn in the middle of the map. Why not change that? Let's make them spawn around the map, so they must come to get us (or make a no-spawn area near players, but that may be very glitchy). More reality and more fun (of course waves like Chaos Zombies may still spawn everywhere - this will make those waves more unique). Next thing of course are new guns (without unreal accuracy) - probably a few guns from old Zombie Mode may be good to use.
I know that this will take a time, but no pressure Fabio.
Also additional idea:
New Final Wave:
Random Zombies (without boss abilities like in Mixed Wave) + Master (Helga) + 2 Hitlers - objective will be kill Helga and Hitlers (no need to nade them, but still be hard to kill), then all Zombies (they will spawn 'till Helga is dead). Easy?
Oh, I forgot - I'm thinking about secondary weapons. Idea is good, but it's very expensive to upgrade them and basically have no results (only damage a lil bit higher). Maybe each upgrade may unlock Deagle with faster reload? (for ex.: STOCK: 100% reload time, 1ST UP: 80% reload time, 2ND UP: 60% reload time, GOLD: 50% reload time + more ammo + more clip size). For me this would be a great point of upgrading pistols.
Let me know what do you think about that!