10-25-2016, 10:27 PM
(10-25-2016, 08:42 AM)West Wrote: @Evil_EdwardO
https://www.youtube.com/watch?v=oHC1230OpOg
(Sorry m8, I have to xD)
Now you have a point, but... Ehh, I don't know... Now a lot of new players don't know what's going on too much. Basically they know "who's bad", but no idea "how to". Easy to see at more hard waves like Hitlers (they don't nade them, just shot). Even I don't want to notice their "tactics" for most game or teamwork.
It's just my opinion, but those changes may change a lot in a good direction. Aim Down Sight will be a small problem (this for sure will make this game more hard but also more fun and more realistic), but also Zombies will be less good - now on small maps toxic or froze may completly block all the escape ways (my quote: "game wants us to stay in ONE CORNER"), so game is less dynamic right now. I don't think that ADS will be that much a problem, 'cause let's be honest - it's Call of Duty, not a Counter Strike. ADS is in this game since begin, it's nothing new. Even more, a few guns on RotU still needs ADS to be useful, like sniper rifles or Merrsson. Just need to quick scope/aim and know your surroundings. :V
I'm all for more challenging, don't get me wrong. I've seen another game where they made it "more realistic" and that game died out pretty quick because new players quit playing because it was too hard.
Majority of people don't want more realistic (I'm not one of them). They play these games to escape reality. If the players on this site didn't want to sit in a corner, they would play other maps besides Tunnel and Store.
Now about ping/lags - good connection is one thing, but still not a big problem to learn and know "how to be good". You can still "spray and pray", but even with 1 Ping (on your site) Bots will have lags - more scripts makes more lags. One good tip: aim foward, not direct on the target. Another thing is that game engine (id Tech 3) is very limited and weak. Just one smoke can make a lot of lags even on be(a)st PC setup. This is one of the things that I've notice on this thread. Ammount of players may create some lags, but did you even noticed how many players is on RotU? Over 30. Bots also are like a players, so a few more or less players will not make your internet connection that much worse mate. We are all connecting to the Host-Server ("Mother Server") to play on RotU, so mainly location of Host-Server for you may be a problem.
Now if you get this all together you'll know why you may have problems to kill zombies. For me it's nothing new, typpical "old game multiplayer" without any "anti-lag support".
If this was true, then why don't I have the same problems with servers in the USA. I also use plenty of smoke grenades on the other COD servers and not a problem.
Also, I think I know how to lead a target since I hunt and shoot pistol competitively. Got this guy running at 200 yards in 20 mile per hour winds:
I think that we just need to check this by ourselves how this change will be good or bad. :V
I also think that most players simply have become accustomed to such a game on RotU.
This is true, but like I said most people aren't interested in a simulator type game. I think they treat this game like a "slot machine". Push the fire button and get points. They have been a few ADS type games in COD and if you notice they don't get a lot of players versus a server like VIP where it can be spray and pray and they get a ton of players.
Keep coming up with ideas though (I don't have any of my own at the moment), would like to see this server last a few more years since I do enjoy playing with most of you!