10-25-2016, 08:42 AM
@Evil_EdwardO
https://www.youtube.com/watch?v=oHC1230OpOg
(Sorry m8, I have to xD)
Now you have a point, but... Ehh, I don't know... Now a lot of new players don't know what's going on too much. Basically they know "who's bad", but no idea "how to". Easy to see at more hard waves like Hitlers (they don't nade them, just shot). Even I don't want to notice their "tactics" for most game or teamwork.
It's just my opinion, but those changes may change a lot in a good direction. Aim Down Sight will be a small problem (this for sure will make this game more hard but also more fun and more realistic), but also Zombies will be less good - now on small maps toxic or froze may completly block all the escape ways (my quote: "game wants us to stay in ONE CORNER"), so game is less dynamic right now. I don't think that ADS will be that much a problem, 'cause let's be honest - it's Call of Duty, not a Counter Strike. ADS is in this game since begin, it's nothing new. Even more, a few guns on RotU still needs ADS to be useful, like sniper rifles or Merrsson. Just need to quick scope/aim and know your surroundings. :V
Now about ping/lags - good connection is one thing, but still not a big problem to learn and know "how to be good". You can still "spray and pray", but even with 1 Ping (on your site) Bots will have lags - more scripts makes more lags. One good tip: aim foward, not direct on the target. Another thing is that game engine (id Tech 3) is very limited and weak. Just one smoke can make a lot of lags even on be(a)st PC setup. This is one of the things that I've notice on this thread. Ammount of players may create some lags, but did you even noticed how many players is on RotU? Over 30. Bots also are like a players, so a few more or less players will not make your internet connection that much worse mate. We are all connecting to the Host-Server ("Mother Server") to play on RotU, so mainly location of Host-Server for you may be a problem.
Now if you get this all together you'll know why you may have problems to kill zombies. For me it's nothing new, typpical "old game multiplayer" without any "anti-lag support".
I think that we just need to check this by ourselves how this change will be good or bad. :V
I also think that most players simply have become accustomed to such a game on RotU.
https://www.youtube.com/watch?v=oHC1230OpOg
(Sorry m8, I have to xD)
Now you have a point, but... Ehh, I don't know... Now a lot of new players don't know what's going on too much. Basically they know "who's bad", but no idea "how to". Easy to see at more hard waves like Hitlers (they don't nade them, just shot). Even I don't want to notice their "tactics" for most game or teamwork.
It's just my opinion, but those changes may change a lot in a good direction. Aim Down Sight will be a small problem (this for sure will make this game more hard but also more fun and more realistic), but also Zombies will be less good - now on small maps toxic or froze may completly block all the escape ways (my quote: "game wants us to stay in ONE CORNER"), so game is less dynamic right now. I don't think that ADS will be that much a problem, 'cause let's be honest - it's Call of Duty, not a Counter Strike. ADS is in this game since begin, it's nothing new. Even more, a few guns on RotU still needs ADS to be useful, like sniper rifles or Merrsson. Just need to quick scope/aim and know your surroundings. :V
Now about ping/lags - good connection is one thing, but still not a big problem to learn and know "how to be good". You can still "spray and pray", but even with 1 Ping (on your site) Bots will have lags - more scripts makes more lags. One good tip: aim foward, not direct on the target. Another thing is that game engine (id Tech 3) is very limited and weak. Just one smoke can make a lot of lags even on be(a)st PC setup. This is one of the things that I've notice on this thread. Ammount of players may create some lags, but did you even noticed how many players is on RotU? Over 30. Bots also are like a players, so a few more or less players will not make your internet connection that much worse mate. We are all connecting to the Host-Server ("Mother Server") to play on RotU, so mainly location of Host-Server for you may be a problem.
Now if you get this all together you'll know why you may have problems to kill zombies. For me it's nothing new, typpical "old game multiplayer" without any "anti-lag support".
I think that we just need to check this by ourselves how this change will be good or bad. :V
I also think that most players simply have become accustomed to such a game on RotU.
|EC-506|4thS|1Lt.Randal
I've stood in the dark,
been waiting all this time...
While we damn the dead,
I'm trying to survive!
I'm not ready to die!
I've stood in the dark,
been waiting all this time...
While we damn the dead,
I'm trying to survive!
I'm not ready to die!