09-18-2015, 12:12 PM
This game use Dark Engine
https://en.wikipedia.org/wiki/Dark_Engine
While in Call of Duty's engine, (radiant) the empty is an infinite air brush, and you use only additive building (only solid brush)
, in Dromed (editor of Thief) the empty is solid and then you have choice with Air Brush, Soldi Brush and Water Brush (and then Air --> Solid brush, to convert air brush in solid without crossing of some solid brush what can create problems, like in radiant for compilation of maps).
It's very old, but recent unofficial patchs modernized the engine, with using of Reflection Map (cubemaps), using of blend (SRC_COLOR, SRC_ALPHA, etc.) and materials for textures, and some new features for scripting.
The editor have some limits, but the last patchs thing very more possibilities: before 1.19 the cylinders and pyramids had 12 sides maximum, now 28 sides, etc.
https://en.wikipedia.org/wiki/Dark_Engine
While in Call of Duty's engine, (radiant) the empty is an infinite air brush, and you use only additive building (only solid brush)
, in Dromed (editor of Thief) the empty is solid and then you have choice with Air Brush, Soldi Brush and Water Brush (and then Air --> Solid brush, to convert air brush in solid without crossing of some solid brush what can create problems, like in radiant for compilation of maps).
It's very old, but recent unofficial patchs modernized the engine, with using of Reflection Map (cubemaps), using of blend (SRC_COLOR, SRC_ALPHA, etc.) and materials for textures, and some new features for scripting.
The editor have some limits, but the last patchs thing very more possibilities: before 1.19 the cylinders and pyramids had 12 sides maximum, now 28 sides, etc.