hahaha super xD
Shoutbox archive
We are currently running 2x 2,3 Ghz but CoD is a single core game. So we can only use 2,3 Ghz for al those zombies
Lag probably can't be reduced more. Unless we get a powerfull (more expensive) server machine.
14 players tonight...little lag but we won store, enjoyed all the good company, thank you all for a good time
too much download on z3 '((-- wtf lool been month 1 waiting from request still didn't play irony
yes but there have been rounds with dogs, speed (round 2) and toxic (round 3) that went well without lagg
a few days a go it was also lagging bad with round 2 or 3 (don't know which one anymore), dogs and mixed (realy bad)
gonna try today some maps and tell u if better (maybe the hosting server got trouble sunday)
Hello guys, did someone now something about the error 'coduo.exe stopped working' when i try to connect to a server ?? thanks for help
And thanks for bringing zom v3 back online Now I can take revenge on basil
yesterday evening we still had some huge laggs. long enough to get everbody down/dead
Server sided lags arent caused by clients anyway. But i think it is better now with 22 zombies
Depends on your hardware... If you have more ram, the game uses more ram but the var is still set to 128 (i think)
If I take a print-screen I get disconnected and a message with something like "hunk_allocate_memory: failed". I think it indicates that there is not enough memory left for a print-screen. Maybe the high memory use also causes laggs.
That smiley gives a little bit of a wrong indication The old smiley gives a better indication
@Admins: Download the admintool here: http://dl.modszombies.com/admin/RotU_Admin.exe