07-23-2015, 12:41 AM
About useless damage and ammo, it was meant to be a bit teasing.
But I have the feeling it got interpreted differently. Sorry
In my opinion, the code between the code tags just looks awful and can't use tabs or spaces.
if I had used it (and I tried), it would looked more like this.
What I was trying to say is that you probably don't need to change the max ammo.
You can just check or the ammo is low/empty and do just for one time a auto-refill (if it is possible of course).
And the next auto-refill is only possible after you got new ammo from the shop or from a ammo box.
I was just trying to give a potential workaround.
It's not that I need it or want it necessarily in the game,
I just want to help, for if more people like the idea.
I will find my way in-game with the new updates, as I always did and will do + spoiler tags FTW
And sorry again if I insulted you in any way. It wasn't my intention
But I have the feeling it got interpreted differently. Sorry
In my opinion, the code between the code tags just looks awful and can't use tabs or spaces.
if I had used it (and I tried), it would looked more like this.
Code:
// examples
if (x == 1)
{
[color=#0e0e0e]___[/color]x = 10;
}
if (x == 1)
{
___x = 10;
}
if (x == 1) // ok, I just noticed that multiple spaces does work (before the big forum update it didn't).
{
if (x == 1)
{
x = 10
}
}
What I was trying to say is that you probably don't need to change the max ammo.
You can just check or the ammo is low/empty and do just for one time a auto-refill (if it is possible of course).
And the next auto-refill is only possible after you got new ammo from the shop or from a ammo box.
I was just trying to give a potential workaround.
It's not that I need it or want it necessarily in the game,
I just want to help, for if more people like the idea.
I will find my way in-game with the new updates, as I always did and will do + spoiler tags FTW
And sorry again if I insulted you in any way. It wasn't my intention