I don't think it's a good idea to give so much bonuses for reviving..
The sense of reviving is to survive all rounds. If they don't revive, they will probably don't win the game.
And if they revive, they might win, so they get more points..
whor when we revive one player we got 10 upgradpoint by zombi killed and if players don t revive with that don t make bonus
I agreed Soldier...
I think i have a solution.
How about this :
On shooting time ,
Everyone has to be alive for players being able to kill the boss/bosses. You still get points for shooting them but they are not able to be killed if someone is down.
To clarify : If one player is down, that player has to be found & revived first before being able to kill boss/bosses.
Forau that will not help - that's not a good solution. People still will don't care about reviving too much + they'll gain extra UP.
But non-reviving players are not the only problem.
Also I see more basic problems about reviving. First is just easy dying and getting mad for no been revived (especially on hard waves). People should use their heads and think about situation. For example, if we have a Toxic Wave noone will jump into zombies and run for a revive - it's a suicide. Same thing with Helga. Noone will go revive players with Helga and Hitlers on his back. More examples, I was multiple times writing on chat to separate Hitlers from Helga - maybe one person tried to do that. Same thing - more people is trying to kill Hitlers first, while Helga is killing other teammates. Those are basic problems on this Wave.
Second problem is that most of waves (and also many maps) don't allows to move around on the map. So it's not that easy to run from a save spot to help someone who was cornered or died somewhere. In most situations it is just a suicide, especially on waves like toxic or mixed.
Third problem is a bad timing of players, mainly to go from shop to a save spot. Even myself sometimes I have a problem to do that.
It's very easy to die on RotU. Ability of Zombies multiple times are way too OP. Most of time we have to kill them blinded and stunned (which is most annoying thing on RotU in my opinion).
If you want a solution for reviving players here's my choice:
Self Reviving - what I'm talking about? Each downed player will can stand up itself, but after (for ex.) 3 minutes. Still it will be possible to pick up downed players, but if team doesn't do that they'll take a penality (for ex. -3000UP each one). Self Revived player will get a bonus of +3000UP.
I think it's not fair to take points from players if they don't revive..
As I already said, revving is for survivng the game and to gain more points BECAUSE you survive longer.. And if they don't understand that, they wll die and loose the round.
This results in less points.
I don't think there is anything I could do, to solve this problem completely.
Not a good idea =>IS NOT FAIR PLAY<=
To answer West
Fabio is right
In the old days, we did take those risks for the team mate. I also still do, I love those challenges, (live or die).
So does the old guys : Mr C & Mr V ... well you know who else... ... dont you guys?
We just loved those challenges, it made the game interesting and fun and the team spirit was very high.
Unfortunately I see that those days are over.
It is not about points, deaths nor prestige. Its the team spirit & companionship that takes you to victory.
Thats why i suggested one of the solution: reviving, "all alive" before to be able kill boss/bosses & getting "ridiculous" high points for just that crap.
I hope some will learn from these excellent old timers of players like Mr C , Mr V, Mr & Mr & Mr .....(going on forever)
Well, there is always a way to let them die (no more shoting while being down), till round end (just like in CoD:WaW/BO1 Zombies). I know it's not so fair to take away from players their UP, but when we talk about reviving it's going the same way in another direction - not cool to be just forgoten (like "who cares..."). However, this method can teach players proper cooperation by the consequences. BUT there will be only problem with AFK players.
Let's just say, there is no good way to teach players how to play side-by-side - all for one, one for all.
But if someone dies in an unreachable spot for example and nobody is able to revive him. They can't kill the boss then?
The round will never end?
(08-02-2016, 01:05 PM)fabio Wrote: [ -> ]But if someone dies in an unreachable spot for example and nobody is able to revive him. They can't kill the boss then?
The round will never end?
What about stop getting point if someone is down.
That way you can still kill the bosses so the round can end, but the players just don't get any points for it.
If it also gets applied on the other easier rounds, then its better to do it when half of the group of players are down.
Now we are talking Soldier.
Even better
If you whiners would quit dying, you wouldn't have to worry about who revives you.