Turrets - Printable Version +- Reign of the Undead - Revolution (https://modszombies.com) +-- Forum: Reign of the Undead (https://modszombies.com/forum-Reign-of-the-Undead) +--- Forum: Ideas (https://modszombies.com/forum-Ideas--25) +--- Thread: Turrets (/thread-Turrets) |
RE: Turrets - Connection Interrupted - 09-11-2015 (09-11-2015, 11:12 AM)ARC Wrote:(09-11-2015, 01:02 AM)FiX Wrote: @ARC lol why dont you understand my english?? Arc "what you are talking about is good if there is alot on server" - He is saying the changes will only be useful if there are more than one player. That player would have to choose whichever soldier type that can only upgrade or load the turrets. Otherwise it will be a short game for them if they choose the wrong type. Please try to be a little more polite when asking other people questions as it came over as quite an aggresive query! Anyway, would the one and only turrret a player can have during a round be fixed and cannot be moved to another position on the map? I tend to place the several turrets I have in different positions depending upon the wave/zombie types. Mixed zombies tend to spring up all over the place so a fixed position can have little or no effect. RE: Turrets - Forau - 09-11-2015 I can take the abuse. well, "anywho" .. like i said in earlier post, we really need to think this through carefully... RE: Turrets - Connection Interrupted - 09-11-2015 Sometimes, it's just best leaving things as they are. Constant fiddling can sometimes end up in an almighty mess can't it? RE: Turrets - TheHarmonyGuy - 09-11-2015 CI is a wise man RE: Turrets - Capt Jeremy (FR) - 09-11-2015 Maybe a harmony's bonus for turrets: he needs that RE: Turrets - ARC - 09-11-2015 Well I'll give my cut: I say back off the idea. The engineer class has already been downgraded a lot the last updates. So for now I should leave the classes as they are. I would prefer to focus more on new zombies, new waves & new maps. We already had the new skins, which already made the mod more atractive. I believe if we could make each round unique, which isn't the case atm, we got a damn good server. @CI, I've got very good reasons for my tone of writing against FiX. RE: Turrets - Evil_EdwardO - 09-11-2015 I kind of agree with Arc. I think the focus should be on waves and maps. I think gameplay has gotten a little stale and even though it's cool to change weapons and classes and such, it only seems to revitalize the game in the short term. Changing maps and waves would help to keep things fresher longer IMO. RE: Turrets - FiX - 09-12-2015 (09-11-2015, 11:12 AM)ARC Wrote:(09-11-2015, 01:02 AM)FiX Wrote: @ARC lol why dont you understand my english?? RE: Turrets - ARC - 09-12-2015 (09-11-2015, 10:06 PM)Evil_EdwardO Wrote: I kind of agree with Arc. I think the focus should be on waves and maps. I think gameplay has gotten a little stale and even though it's cool to change weapons and classes and such, it only seems to revitalize the game in the short term. Changing maps and waves would help to keep things fresher longer IMO. Exactly my point. RE: Turrets - fabio - 09-12-2015 (09-12-2015, 04:54 AM)ARC Wrote:(09-11-2015, 10:06 PM)Evil_EdwardO Wrote: I kind of agree with Arc. I think the focus should be on waves and maps. I think gameplay has gotten a little stale and even though it's cool to change weapons and classes and such, it only seems to revitalize the game in the short term. Changing maps and waves would help to keep things fresher longer IMO. Same from here Took notice for the turrets anyway RE: Turrets - Perry Crocco - 01-05-2020 hi friend Pokud si vyberu inženýra, jak upgradovat věžičky ???? dík Perry RE: Turrets - Karolcia23 - 01-06-2020 (01-05-2020, 10:37 PM)Perry Crocco Wrote: hi friend Hi Perry, Pro upgrade věže musíte odemknout ve své třídě inženýr, "Turret tools" Karolcia |