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		<title><![CDATA[Reign of the Undead - Revolution - Map & Mod Releases]]></title>
		<link>https://modszombies.com/</link>
		<description><![CDATA[Reign of the Undead - Revolution - https://modszombies.com]]></description>
		<pubDate>Sun, 10 May 2026 10:44:13 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Mapping and pathfinding system]]></title>
			<link>https://modszombies.com/thread-Mapping-and-pathfinding-system</link>
			<pubDate>Tue, 07 Nov 2023 01:03:20 +0100</pubDate>
			<guid isPermaLink="false">https://modszombies.com/thread-Mapping-and-pathfinding-system</guid>
			<description><![CDATA[Dear Reign of the Undead Community !<br />
<br />
<hr />
<span style="font-style: italic;"><span style="color: #339933;">This new thread aims to list the maps added in the game, gather your feedback on the potential addition of future maps. It also has an educational goal to help you understand how RotU maps work.</span></span><br />
<hr />
<br />
<div style="text-align: center;"><span style="color: #ffcc33;"><span style="font-size: x-large;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: xx-large;">Current in-game maps and more.....</span></span></span></span></span></div>
<br />
<br />
We currently have 76 maps in the game, but this doesn't stop us from adding new ones. We have sorted them by size, which makes our job easier for balancing map sizes. It's thanks to your feedback that we add some of the new maps.<br />
<br />
<span style="font-size: large;">Small maps: 25</span><br />
- mp_harbor <br />
- mp_surv_avignon<br />
- mp_surv_aztec<br />
- mp_surv_deathtrap<br />
- mp_surv_dock<br />
- mp_surv_doomed<br />
- mp_surv_downfall<br />
- mp_surv_downtown<br />
- mp_surv_flood<br />
- mp_surv_ghosttown<br />
- mp_surv_house<br />
- mp_surv_labyrinth<br />
- mp_surv_landing<br />
- mp_surv_minister<br />
- mp_surv_night<br />
- mp_surv_remix<br />
- mp_surv_shipment<br />
- mp_surv_smallcity<br />
- mp_surv_snowballfight<br />
- mp_surv_store<br />
- mp_surv_tunnel<br />
- mp_surv_urban<br />
- mp_surv_village<br />
- mp_surv_walkway<br />
- mp_surv_wintergarden<br />
______________________________________<br />
<span style="font-size: large;">Medium maps: 16</span><br />
- mp_carentan<br />
- mp_chateau<br />
- mp_depot<br />
- mp_neuville<br />
- mp_pavlov<br />
- mp_stalingrad<br />
- mp_surv_border<br />
- mp_surv_coliseumclash<br />
- mp_surv_corridor<br />
- mp_surv_markplatz<br />
- mp_surv_mogadishu<br />
- mp_surv_swamp<br />
- mp_surv_town<br />
- mp_surv_vacant<br />
- mp_surv_vieuxville<br />
- mp_surv_zombiestown<br />
______________________________________<br />
<span style="font-size: large;">Giant maps: 35</span><br />
- mp_brecourt<br />
- mp_dawnville<br />
- mp_powcamp<br />
- mp_railyard<br />
- mp_rocket<br />
- mp_surv_alcatraz<br />
- mp_surv_axissupply<br />
- mp_surv_base<br />
- mp_surv_bellicourt<br />
- mp_surv_bootcamp<br />
- mp_surv_borisovka<br />
- mp_surv_brest<br />
- mp_surv_bridge<br />
- mp_surv_brjansk<br />
- mp_surv_cemetery<br />
- mp_surv_duklapass<br />
- mp_surv_dust<br />
- mp_surv_fenneks<br />
- mp_surv_fivepoints<br />
- mp_surv_heldoorn<br />
- mp_surv_insanity<br />
- mp_surv_leninsquare<br />
- mp_surv_midnight<br />
- mp_surv_minifoy<br />
- mp_surv_poker<br />
- mp_surv_prague<br />
- mp_surv_remagen<br />
- mp_surv_saint<br />
- mp_surv_scuffle<br />
- mp_surv_shippingdock<br />
- mp_surv_soccer<br />
- mp_surv_sshq<br />
- mp_surv_tenchu<br />
- mp_surv_tigertown<br />
- mp_surv_warehouse<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">some potential in-dev maps:</span></span><br />
- mp_surv_mohstalingrad<br />
- mp_surv_icedharbor<br />
- mp_surv_office<br />
- mp_surv_outfrance<br />
<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">The choice of maps.</span></span></span></div>
<br />
One of the top priorities and important aspects close to the development team's heart is to provide a diverse map pool that can appeal to a broad audience. We place great importance on this aspect, which is why we invest a lot of effort into it. <br />
We aim to add more maps in the future and put an end to the current rotation of Remix - Tunnel - Store. We are always attentive and open to your recommendations because it's thanks to you that certain maps come to life here. Feel free to give us ideas to modify actual maps too<br />
<br />
<br />
<hr />
<br />
<br />
<br />
<br />
<div style="text-align: center;"><span style="font-size: xx-large;"><span style="color: #ffcc33;"><span style="font-size: x-large;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Zombies path and waypoints edition...</span></span></span></span></span></div>
<br />
<br />
In this section, we'll explain the process used to allow our dear Helga to chase after you and attempt to eliminate you in wave 17. First and foremost, it's essential to understand what the A* (A-star) algorithm is and how it governs the slightest movements of the zombies. "<span style="font-weight: bold;"><span style="font-style: italic;">A* is like Greedy Best-First Search in that it can use a heuristic to guide itself.</span> (<a href="https://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html#:~:text=a%20shortest%20path.-,The%20A*%20Algorithm,-%23" target="_blank">Stanford University</a>)</span>" In simplified terms, the A* algorithm is a pathfinding algorithm in a graph between an initial node and a final node (<span style="font-style: italic;">see the gif below</span>).<br />
<br />
<div style="text-align: center;"><span style="font-size: x-small;"><span style="font-size: small;">A* search algorithm example of operation (<a href="https://en.wikipedia.org/wiki/A*_search_algorithm#:~:text=A*%20pathfinding%20algorithm" target="_blank">Wikipedia:A* Search PathFinding</a>)</span></span></div>
<div style="text-align: center;"><img src="https://upload.wikimedia.org/wikipedia/commons/c/c2/Astarpathfinding.gif" border="0" alt="[Image: Astarpathfinding.gif]" /></div>
<br />
<br />
Now that you have a basic understanding of how the A* algorithm works, it's important to know that Reign of the Undead use a system of nodes, also known as waypoints, which allows zombies to take the fastest path to reach the nearest player. Of course, when a player is no longer in close proximity to a waypoint, the algorithm ensures that the zombies reach the player as quickly as possible by advancing in a straight line and ignoring collisions and physics in general.<br />
<br />
It's time to see how the waypoint system works in Reign of the Undead. To create a complete network, you first need to place a node. Of course, a single node alone is useless, so we'll need to create another one and then link them together.<br />
<br />
<div style="text-align: center;">In this example, we have 8 nodes that are linked to each other.</div>
<br />
<br />
<div style="text-align: center;"><img src="https://images.modszombies.com/6ce9e32a.png" border="0" alt="[Image: 6ce9e32a.png]" /></div>
<br />
<br />
<div style="text-align: center;">The path looks like this and you can easily understand how it works.</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">1-------</span><span style="color: #BDFF54;">3--------</span><span style="color: #FF692D;">5-------</span>7          N1 &gt; N2 &gt; N3 &gt; N4</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">| \</span>         <span style="color: #FCEC3A;">/</span><span style="color: #BDFF54;">|\</span>         <span style="color: #54FF56;">/</span><span style="color: #FF692D;">|\</span>         <span style="color: #FF2B35;">/</span>|           N2 &gt; N1 &gt; N3 &gt; N4</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">                    |   \</span>     <span style="color: #FCEC3A;">/</span>  <span style="color: #BDFF54;">|  \</span>    <span style="color: #54FF56;"> /</span>  <span style="color: #FF692D;">|  \</span>     <span style="color: #FF2B35;">/</span>  |           N3 &gt; N1 &gt; N2 &gt; N4 &gt; N5 &gt; N6</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">                    |     \</span> <span style="color: #FCEC3A;">/</span>    <span style="color: #BDFF54;">|    \</span> <span style="color: #54FF56;">/</span>    <span style="color: #FF692D;">|    \</span> <span style="color: #FF2B35;">/</span>    |           N4 &gt; N1 &gt; N2 &gt; N3 &gt; N5 &gt; N6</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">                    |</span>     <span style="color: #FCEC3A;">/</span> <span style="color: #FF5E8B;">\</span>    <span style="color: #BDFF54;">|</span>    <span style="color: #54FF56;">/</span> <span style="color: #BDFF54;">\</span>    <span style="color: #FF692D;">|</span>   <span style="color: #FF2B35;"> /</span> <span style="color: #FF692D;">\</span>    |           N5 &gt; N3 &gt; N4 &gt; N6 &gt; N7 &gt; N8</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">                    |</span>   <span style="color: #FCEC3A;">/</span>     <span style="color: #FF5E8B;">\</span>  <span style="color: #BDFF54;">|</span>  <span style="color: #54FF56;">/</span>     <span style="color: #BDFF54;">\</span>  <span style="color: #FF692D;">|</span>  <span style="color: #FF2B35;">/</span>     <span style="color: #FF692D;">\</span>  |           N6 &gt; N3 &gt; N4 &gt; N5 &gt; N7 &gt; N8</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">|</span> <span style="color: #FCEC3A;">/</span>         <span style="color: #FF5E8B;">\</span><span style="color: #BDFF54;">|</span><span style="color: #54FF56;">/</span>         <span style="color: #BDFF54;">\</span><span style="color: #FF692D;">|</span><span style="color: #FF2B35;">/</span>         <span style="color: #FF692D;">\</span>|           N7 &gt; N5 &gt; N6 &gt; N8</div>
<div style="text-align: center;"><span style="color: #FCEC3A;">2-------</span><span style="color: #54FF56;">4--------</span><span style="color: #FF2B35;">6-------</span>8          N8 &gt; N5 &gt; N6 &gt; N7</div>
<br />
<br />
<br />
<div style="text-align: center;">Now imagine this path but with much more link and nodes (<span style="font-style: italic;">mp_surv_zombiestown</span>)</div>
<br />
<br />
<div style="text-align: center;"><img src="https://images.modszombies.com/5d9e8a5045.png" border="0" alt="[Image: 5d9e8a5045.png]" /></div>
<br />
<br />
<div style="text-align: center;">These nodes are placed and linked manually, and some maps can take several hours to several days to be completed.</div>
<br />
<br />
<div style="text-align: center;"><span style="font-size: small;"><span style="font-style: italic;">Here is a completed node network of mp_surv_smallcity.</span></span></div>
<div style="text-align: center;"><img src="https://images.modszombies.com/8f3c03a9.png" border="0" alt="[Image: 8f3c03a9.png]" /></div>
<br />
<div style="text-align: center;"><span style="font-size: small;"><span style="font-style: italic;">Here is a completed node network of mp_surv_remix.</span></span></div>
<div style="text-align: center;"><img src="https://images.modszombies.com/e5620cf5b6.png" border="0" alt="[Image: e5620cf5b6.png]" /></div>
<br />
<div style="text-align: center;"><span style="font-size: small;"><span style="font-style: italic;">Here is a completed node network of mp_surv_shippingdock.</span></span></div>
<div style="text-align: center;"><img src="https://images.modszombies.com/3e8b0aa4e8.png" border="0" alt="[Image: 3e8b0aa4e8.png]" /></div>
<br />
<br />
<br />
<hr />
<br />
Know that the development team is very pleased to receive feedback, and it helps us to improve the Quality of Life in Reign of the Undead with the hope of one day achieving a perfect balance. We also wanted to inform you and share our work with you. If you have suggestions for maps or any questions, don't hesitate to use this thread for that purpose.<br />
<br />
<br />
Best Regards MODS Team]]></description>
			<content:encoded><![CDATA[Dear Reign of the Undead Community !<br />
<br />
<hr />
<span style="font-style: italic;"><span style="color: #339933;">This new thread aims to list the maps added in the game, gather your feedback on the potential addition of future maps. It also has an educational goal to help you understand how RotU maps work.</span></span><br />
<hr />
<br />
<div style="text-align: center;"><span style="color: #ffcc33;"><span style="font-size: x-large;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: xx-large;">Current in-game maps and more.....</span></span></span></span></span></div>
<br />
<br />
We currently have 76 maps in the game, but this doesn't stop us from adding new ones. We have sorted them by size, which makes our job easier for balancing map sizes. It's thanks to your feedback that we add some of the new maps.<br />
<br />
<span style="font-size: large;">Small maps: 25</span><br />
- mp_harbor <br />
- mp_surv_avignon<br />
- mp_surv_aztec<br />
- mp_surv_deathtrap<br />
- mp_surv_dock<br />
- mp_surv_doomed<br />
- mp_surv_downfall<br />
- mp_surv_downtown<br />
- mp_surv_flood<br />
- mp_surv_ghosttown<br />
- mp_surv_house<br />
- mp_surv_labyrinth<br />
- mp_surv_landing<br />
- mp_surv_minister<br />
- mp_surv_night<br />
- mp_surv_remix<br />
- mp_surv_shipment<br />
- mp_surv_smallcity<br />
- mp_surv_snowballfight<br />
- mp_surv_store<br />
- mp_surv_tunnel<br />
- mp_surv_urban<br />
- mp_surv_village<br />
- mp_surv_walkway<br />
- mp_surv_wintergarden<br />
______________________________________<br />
<span style="font-size: large;">Medium maps: 16</span><br />
- mp_carentan<br />
- mp_chateau<br />
- mp_depot<br />
- mp_neuville<br />
- mp_pavlov<br />
- mp_stalingrad<br />
- mp_surv_border<br />
- mp_surv_coliseumclash<br />
- mp_surv_corridor<br />
- mp_surv_markplatz<br />
- mp_surv_mogadishu<br />
- mp_surv_swamp<br />
- mp_surv_town<br />
- mp_surv_vacant<br />
- mp_surv_vieuxville<br />
- mp_surv_zombiestown<br />
______________________________________<br />
<span style="font-size: large;">Giant maps: 35</span><br />
- mp_brecourt<br />
- mp_dawnville<br />
- mp_powcamp<br />
- mp_railyard<br />
- mp_rocket<br />
- mp_surv_alcatraz<br />
- mp_surv_axissupply<br />
- mp_surv_base<br />
- mp_surv_bellicourt<br />
- mp_surv_bootcamp<br />
- mp_surv_borisovka<br />
- mp_surv_brest<br />
- mp_surv_bridge<br />
- mp_surv_brjansk<br />
- mp_surv_cemetery<br />
- mp_surv_duklapass<br />
- mp_surv_dust<br />
- mp_surv_fenneks<br />
- mp_surv_fivepoints<br />
- mp_surv_heldoorn<br />
- mp_surv_insanity<br />
- mp_surv_leninsquare<br />
- mp_surv_midnight<br />
- mp_surv_minifoy<br />
- mp_surv_poker<br />
- mp_surv_prague<br />
- mp_surv_remagen<br />
- mp_surv_saint<br />
- mp_surv_scuffle<br />
- mp_surv_shippingdock<br />
- mp_surv_soccer<br />
- mp_surv_sshq<br />
- mp_surv_tenchu<br />
- mp_surv_tigertown<br />
- mp_surv_warehouse<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">some potential in-dev maps:</span></span><br />
- mp_surv_mohstalingrad<br />
- mp_surv_icedharbor<br />
- mp_surv_office<br />
- mp_surv_outfrance<br />
<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">The choice of maps.</span></span></span></div>
<br />
One of the top priorities and important aspects close to the development team's heart is to provide a diverse map pool that can appeal to a broad audience. We place great importance on this aspect, which is why we invest a lot of effort into it. <br />
We aim to add more maps in the future and put an end to the current rotation of Remix - Tunnel - Store. We are always attentive and open to your recommendations because it's thanks to you that certain maps come to life here. Feel free to give us ideas to modify actual maps too<br />
<br />
<br />
<hr />
<br />
<br />
<br />
<br />
<div style="text-align: center;"><span style="font-size: xx-large;"><span style="color: #ffcc33;"><span style="font-size: x-large;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Zombies path and waypoints edition...</span></span></span></span></span></div>
<br />
<br />
In this section, we'll explain the process used to allow our dear Helga to chase after you and attempt to eliminate you in wave 17. First and foremost, it's essential to understand what the A* (A-star) algorithm is and how it governs the slightest movements of the zombies. "<span style="font-weight: bold;"><span style="font-style: italic;">A* is like Greedy Best-First Search in that it can use a heuristic to guide itself.</span> (<a href="https://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html#:~:text=a%20shortest%20path.-,The%20A*%20Algorithm,-%23" target="_blank">Stanford University</a>)</span>" In simplified terms, the A* algorithm is a pathfinding algorithm in a graph between an initial node and a final node (<span style="font-style: italic;">see the gif below</span>).<br />
<br />
<div style="text-align: center;"><span style="font-size: x-small;"><span style="font-size: small;">A* search algorithm example of operation (<a href="https://en.wikipedia.org/wiki/A*_search_algorithm#:~:text=A*%20pathfinding%20algorithm" target="_blank">Wikipedia:A* Search PathFinding</a>)</span></span></div>
<div style="text-align: center;"><img src="https://upload.wikimedia.org/wikipedia/commons/c/c2/Astarpathfinding.gif" border="0" alt="[Image: Astarpathfinding.gif]" /></div>
<br />
<br />
Now that you have a basic understanding of how the A* algorithm works, it's important to know that Reign of the Undead use a system of nodes, also known as waypoints, which allows zombies to take the fastest path to reach the nearest player. Of course, when a player is no longer in close proximity to a waypoint, the algorithm ensures that the zombies reach the player as quickly as possible by advancing in a straight line and ignoring collisions and physics in general.<br />
<br />
It's time to see how the waypoint system works in Reign of the Undead. To create a complete network, you first need to place a node. Of course, a single node alone is useless, so we'll need to create another one and then link them together.<br />
<br />
<div style="text-align: center;">In this example, we have 8 nodes that are linked to each other.</div>
<br />
<br />
<div style="text-align: center;"><img src="https://images.modszombies.com/6ce9e32a.png" border="0" alt="[Image: 6ce9e32a.png]" /></div>
<br />
<br />
<div style="text-align: center;">The path looks like this and you can easily understand how it works.</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">1-------</span><span style="color: #BDFF54;">3--------</span><span style="color: #FF692D;">5-------</span>7          N1 &gt; N2 &gt; N3 &gt; N4</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">| \</span>         <span style="color: #FCEC3A;">/</span><span style="color: #BDFF54;">|\</span>         <span style="color: #54FF56;">/</span><span style="color: #FF692D;">|\</span>         <span style="color: #FF2B35;">/</span>|           N2 &gt; N1 &gt; N3 &gt; N4</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">                    |   \</span>     <span style="color: #FCEC3A;">/</span>  <span style="color: #BDFF54;">|  \</span>    <span style="color: #54FF56;"> /</span>  <span style="color: #FF692D;">|  \</span>     <span style="color: #FF2B35;">/</span>  |           N3 &gt; N1 &gt; N2 &gt; N4 &gt; N5 &gt; N6</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">                    |     \</span> <span style="color: #FCEC3A;">/</span>    <span style="color: #BDFF54;">|    \</span> <span style="color: #54FF56;">/</span>    <span style="color: #FF692D;">|    \</span> <span style="color: #FF2B35;">/</span>    |           N4 &gt; N1 &gt; N2 &gt; N3 &gt; N5 &gt; N6</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">                    |</span>     <span style="color: #FCEC3A;">/</span> <span style="color: #FF5E8B;">\</span>    <span style="color: #BDFF54;">|</span>    <span style="color: #54FF56;">/</span> <span style="color: #BDFF54;">\</span>    <span style="color: #FF692D;">|</span>   <span style="color: #FF2B35;"> /</span> <span style="color: #FF692D;">\</span>    |           N5 &gt; N3 &gt; N4 &gt; N6 &gt; N7 &gt; N8</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">                    |</span>   <span style="color: #FCEC3A;">/</span>     <span style="color: #FF5E8B;">\</span>  <span style="color: #BDFF54;">|</span>  <span style="color: #54FF56;">/</span>     <span style="color: #BDFF54;">\</span>  <span style="color: #FF692D;">|</span>  <span style="color: #FF2B35;">/</span>     <span style="color: #FF692D;">\</span>  |           N6 &gt; N3 &gt; N4 &gt; N5 &gt; N7 &gt; N8</div>
<div style="text-align: center;"><span style="color: #FF5E8B;">|</span> <span style="color: #FCEC3A;">/</span>         <span style="color: #FF5E8B;">\</span><span style="color: #BDFF54;">|</span><span style="color: #54FF56;">/</span>         <span style="color: #BDFF54;">\</span><span style="color: #FF692D;">|</span><span style="color: #FF2B35;">/</span>         <span style="color: #FF692D;">\</span>|           N7 &gt; N5 &gt; N6 &gt; N8</div>
<div style="text-align: center;"><span style="color: #FCEC3A;">2-------</span><span style="color: #54FF56;">4--------</span><span style="color: #FF2B35;">6-------</span>8          N8 &gt; N5 &gt; N6 &gt; N7</div>
<br />
<br />
<br />
<div style="text-align: center;">Now imagine this path but with much more link and nodes (<span style="font-style: italic;">mp_surv_zombiestown</span>)</div>
<br />
<br />
<div style="text-align: center;"><img src="https://images.modszombies.com/5d9e8a5045.png" border="0" alt="[Image: 5d9e8a5045.png]" /></div>
<br />
<br />
<div style="text-align: center;">These nodes are placed and linked manually, and some maps can take several hours to several days to be completed.</div>
<br />
<br />
<div style="text-align: center;"><span style="font-size: small;"><span style="font-style: italic;">Here is a completed node network of mp_surv_smallcity.</span></span></div>
<div style="text-align: center;"><img src="https://images.modszombies.com/8f3c03a9.png" border="0" alt="[Image: 8f3c03a9.png]" /></div>
<br />
<div style="text-align: center;"><span style="font-size: small;"><span style="font-style: italic;">Here is a completed node network of mp_surv_remix.</span></span></div>
<div style="text-align: center;"><img src="https://images.modszombies.com/e5620cf5b6.png" border="0" alt="[Image: e5620cf5b6.png]" /></div>
<br />
<div style="text-align: center;"><span style="font-size: small;"><span style="font-style: italic;">Here is a completed node network of mp_surv_shippingdock.</span></span></div>
<div style="text-align: center;"><img src="https://images.modszombies.com/3e8b0aa4e8.png" border="0" alt="[Image: 3e8b0aa4e8.png]" /></div>
<br />
<br />
<br />
<hr />
<br />
Know that the development team is very pleased to receive feedback, and it helps us to improve the Quality of Life in Reign of the Undead with the hope of one day achieving a perfect balance. We also wanted to inform you and share our work with you. If you have suggestions for maps or any questions, don't hesitate to use this thread for that purpose.<br />
<br />
<br />
Best Regards MODS Team]]></content:encoded>
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		<item>
			<title><![CDATA[Old map removed]]></title>
			<link>https://modszombies.com/thread-Old-map-removed</link>
			<pubDate>Thu, 08 Apr 2021 12:57:51 +0200</pubDate>
			<guid isPermaLink="false">https://modszombies.com/thread-Old-map-removed</guid>
			<description><![CDATA[Hi everybody<br />
<br />
I know that it's been a long time  swamp and corridor map as been deleted from rotation <br />
But why ? <br />
<br />
Imo]]></description>
			<content:encoded><![CDATA[Hi everybody<br />
<br />
I know that it's been a long time  swamp and corridor map as been deleted from rotation <br />
But why ? <br />
<br />
Imo]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FUTURE ROTU MAPS]]></title>
			<link>https://modszombies.com/thread-FUTURE-ROTU-MAPS</link>
			<pubDate>Fri, 08 May 2020 10:49:10 +0200</pubDate>
			<guid isPermaLink="false">https://modszombies.com/thread-FUTURE-ROTU-MAPS</guid>
			<description><![CDATA[Hello Dear RotU Community,<br />
<br />
here you can share maps you want to see on RotU.<br />
<br />
<br />
- Follow your post with screenshots,  it's better thanks. <img src="https://modszombies.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://modszombies.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> <br />
<br />
- if you have any questions about maps you can ask.<br />
<br />
<br />
Best Regards MODS Team,<br />
Roy,]]></description>
			<content:encoded><![CDATA[Hello Dear RotU Community,<br />
<br />
here you can share maps you want to see on RotU.<br />
<br />
<br />
- Follow your post with screenshots,  it's better thanks. <img src="https://modszombies.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://modszombies.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> <br />
<br />
- if you have any questions about maps you can ask.<br />
<br />
<br />
Best Regards MODS Team,<br />
Roy,]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New RotU maps]]></title>
			<link>https://modszombies.com/thread-New-RotU-maps</link>
			<pubDate>Thu, 29 Mar 2018 17:54:22 +0200</pubDate>
			<guid isPermaLink="false">https://modszombies.com/thread-New-RotU-maps</guid>
			<description><![CDATA[Hello everyone  <img src="https://modszombies.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://modszombies.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" />  <br />
<br />
here you can share what maps you want on RotU.<br />
<br />
<br />
- send link and screenshots in your post it's better thanks.  <img src="https://modszombies.com/images/smilies/angel.gif" alt="Angel" title="Angel" class="smilie smilie_10" /> <img src="https://modszombies.com/images/smilies/angel.gif" alt="Angel" title="Angel" class="smilie smilie_10" /> <br />
<br />
- if you have any questions about maps you can ask, you will have an answer in small delay <img src="https://modszombies.com/images/smilies/yahoo/1.gif" alt="1" title="1" class="smilie smilie_95" /><br />
<br />
<br />
Roy,]]></description>
			<content:encoded><![CDATA[Hello everyone  <img src="https://modszombies.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://modszombies.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" />  <br />
<br />
here you can share what maps you want on RotU.<br />
<br />
<br />
- send link and screenshots in your post it's better thanks.  <img src="https://modszombies.com/images/smilies/angel.gif" alt="Angel" title="Angel" class="smilie smilie_10" /> <img src="https://modszombies.com/images/smilies/angel.gif" alt="Angel" title="Angel" class="smilie smilie_10" /> <br />
<br />
- if you have any questions about maps you can ask, you will have an answer in small delay <img src="https://modszombies.com/images/smilies/yahoo/1.gif" alt="1" title="1" class="smilie smilie_95" /><br />
<br />
<br />
Roy,]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Call of Duty: Battlefront (Star Wars Mod)]]></title>
			<link>https://modszombies.com/thread-Call-of-Duty-Battlefront-Star-Wars-Mod</link>
			<pubDate>Sat, 28 Nov 2015 00:48:43 +0100</pubDate>
			<guid isPermaLink="false">https://modszombies.com/thread-Call-of-Duty-Battlefront-Star-Wars-Mod</guid>
			<description><![CDATA[The title says it all: this is my brand new star wars mod.<br />
Swing by if you need a break from RoTU.<br />
<br />
Thanks Fabio for the server!<br />
<br />
<span style="font-weight: bold;">Features:</span><br />
- Survival of The Fittest: survive through endless wave of infected creatures!<br />
- Kill Confirmed<br />
- Gun Game<br />
- Star Wars!<br />
<br />
Visit the project site : <a href="http://www.moddb.com/mods/call-of-duty-battlefront" target="_blank">http://www.moddb.com/mods/call-of-duty-battlefront</a>]]></description>
			<content:encoded><![CDATA[The title says it all: this is my brand new star wars mod.<br />
Swing by if you need a break from RoTU.<br />
<br />
Thanks Fabio for the server!<br />
<br />
<span style="font-weight: bold;">Features:</span><br />
- Survival of The Fittest: survive through endless wave of infected creatures!<br />
- Kill Confirmed<br />
- Gun Game<br />
- Star Wars!<br />
<br />
Visit the project site : <a href="http://www.moddb.com/mods/call-of-duty-battlefront" target="_blank">http://www.moddb.com/mods/call-of-duty-battlefront</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First post....?]]></title>
			<link>https://modszombies.com/thread-First-post</link>
			<pubDate>Thu, 22 Oct 2015 21:20:18 +0200</pubDate>
			<guid isPermaLink="false">https://modszombies.com/thread-First-post</guid>
			<description><![CDATA[First post....?<br />
<br />
Well , refer to Fabio excellent hard work on his latest release now in october.]]></description>
			<content:encoded><![CDATA[First post....?<br />
<br />
Well , refer to Fabio excellent hard work on his latest release now in october.]]></content:encoded>
		</item>
	</channel>
</rss>