Reign of the Undead - Revolution
RotU Re-Evolution - Printable Version

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+--- Thread: RotU Re-Evolution (/thread-RotU-Re-Evolution)



RotU Re-Evolution - West - 07-30-2016

Yo!

I have some cool idea how to refresh and improve RotU for a next level.

First of all - no more different waves!

What does it mean? It's easy! From now on all the waves will be a mix of different Zombie. But do not worry, everything will be properly balanced, so each new wave will bring new challenges. Since the first wave will be to deal with the usual Zombies that will not be too difficult to kill. Then there will be more Zombies with special abilities that will change our lives a living hell.

Probably many of you still do not know what to expect, so I go to the most important point, which is a list of the waves and the description of the new Zombies.

Wave 1 - Regular Zombies
Like I said - normal and easy to kill Zombies.

Wave 2 - More Regular Zombies - Fight in Fog
Same thing like in first wave, but more of them - fight in foggy day.

Wave 3 - Regular Zombies (70%) & Shadow Zombies (30%) - Night Fight
Now this will be more fun! At night (dark) we will have to kill Regular Zombies, but keep your eyes open! Some dark Shadow Zombies will come to get us! They'll be almost invisible in dark (they'll be black), so they can make a lot of troubles.

Wave 4 - Regular Zombies (60%) & Stalker Zombies (40%)
We well know Regular Zombies, but Stalker are much more hard. They don't have any abilities, but they have x2 health than Regular, so they're more hard to kill.

Wave 5 - BOSS: Wicker - Regular Zombies (70%) & Stalker Zombies (30%)
Here comes first trouble - Wicker. This Boss will burn everyting on it's way. He has two special abilities: Flamethrower (he's trying to burn us) and Flame Aura (he's burning ground near him). He's quite hard, but after rain of bullets he'll die.

Wave 6 - Regular Zombies (50%) & Stalker Zombies (20%) & Runner Zombies (30%) - Fight in Fog
We know the Regular and Stalker, so let's talk about Runners. They are very fast, but weak. They run x2.5 fast as Regular Zombies, but they have x0.5 health of Regular.

Wave 7 - Regular Zombies (30%) & Runners Zombies (20%) & Shadow Zombies (50%) - Night Fight
This wave may be pretty hard. Low visibility, some Runners and a lot of Shadow Zombies.

Wave 8 - Regular Zombies (30%) & Runner Zombies (20%) & Stalker Zombies (50%)
You survived 7th wave? Good, here's more troubles! Army of Stalker Zombies is coming!

Wave 9 - Runner Zombies (30%) & Stalker Zombies (30%) & Boomer Zombies (40%)
Regular Zombies are not scary, so here come's more Runners and Stalkers. Also a lot of new Zombies Boomers will come to blow you up! They'll explode near players to kill them. Dealing 50 damage after explosion can turn your day into a hell! Radius of explosion isn't big, but that's why they want to hug you.

Wave 10 - BOSS: Tank - Stalker Zombies (50%) & Boomer Zombies (50%) - Fight in Fog
More troubles! This Boss is hard to kill. He has armored skin, so first of all weak him with grenades. If his armor is destroyed, shoot him to death! But beware of his special attacks! He can summon deadly orbs (glowing balls). Also he can rush foward really fast (use sprint - fast like Runners).

Wave 11 - Runner Zombies (30%) & Boomer Zombies (30%) & Shadow Zombies (40%) - Night Fight
You thought last night was tough? More Zombies is coming for you!

Wave 12 - Stalker Zombies (30%) & Boomer Zombies (20%) & Runner Zombies (20%) & Crawler Zombies (30%)
More well blended Zombies! Some Stalkers, Boomers and Runners, but also new deadly Crawlers, that will crawl and leave a toxic blur after death.

Wave 13 - Stalker Zombies (30%) & Runner Zombies (50%) & Crawler Zombies (20%)
This time Zombies will attack really fast with making you no escape! Prepare yourself!

Wave 14 - Regular Zombies (20%) & Stalker Zombies (20%) & Runner Zombies (20%) & Boomer Zombies (20%) & Crawler Zombies (20%) - Fight in Fog
More mixed Zombies is coming! Get ready to fight in this deadly fog!

Wave 15 - BOSS: Evil Twins - Runner Zombies (50%) & Shadow Zombies (50%) - Night Fight
Get ready for a double trouble! Evil Twins are deadly and hard to kill! They have a few abilities: Deadly Orbs (same as Tank), Lightning Strike (in close radius deadly blast, that teleport them to another place, but after that they'll have to rest for a while), Energy Balls (deadly nades that they'll throw in random directions) and (when one of the twins is dead) they can hide inside bubble for a few seconds.

Wave 16 - Stalker Zombies (40%) & Devil Dogs (60%)

Something new is coming! Devil Dogs, that have few abilities: they are smaller, they have speed x2 as Regular and they'll explode like Boomers after being killed. Watch yourself!

Wave 17 - Runner Zombies (70%) & Devil Dogs (30%)
How fast are you? This will be a speed wave!

Wave 18 - Crawler Zombies (60%) & Devil Dogs (40%) - Fight in Fog
Keep your eyes low. Army of Crawlers with Dogs will come for you!

Wave 19 - Stalker Zombies (15%) & Runner Zombies (15%) & Crawler Zombies (15%) & Devil Dogs (15%) & Shadow Zombies (40%) - Night Fight
Will you survive this night with these Zombies?

Wave 20 - BOSS: The Master & Wicker, Tank, Evil Twins - Shadow Zombies (100%) - Night Fight - Final Wave
Final wave! It's time to finish all! This time there will be multiple bosses that you'll have to beat at once! Burning everything on his way Wicker, tough Tank and Evil Twins. When you beat them it will be a time for a Master. He's more deadly than all of these bosses! His abilities: Rush (like Tank), Deadly Orbs (like Tank/Twins), Deadly Blast (like Helga), Flamethrower (like Wicker) and Energy Balls (like Twins). Also he'll be untouchable in his bubble till you kill all bosses again in the same way (for ex. Tank - weak him with grenades first). Also watch your back, 'cause Shadows will try to stop you killing other bosses (will spawn till you beat last of them - without Master). Can you survive this?

Ok, so this is my vision of a new and fresh Zombies. Most of parts will be same like in actuall RotU (like item shop, gun shop), but with a few changes:

 - New Guns
This time all guns with ultra accuracy will be removed (without bolt action rifles and sniper rifles - maybe change a few of them into new guns). Time for more stock weapons with very specific statistics. Some AK's, AUG, M4, M16, M14, Dragunov, etc. This time if you want to hit something you'll need to aim.
 - Lucky Rifles
Rifles will be OP, so it will much more hard to get one.
 - More Pistols
More random to get (like other guns) pistols. Maybe some USP (rare), Glock (stock), Desert Eagle (common), Uzi (super rare) will be cool.
 - Deployable MG-34
As unique gun it will be possible to deploy it (by switching firing mode).
- Shotguns!
Probably a lot of players want to see any shotguns on RotU.
 - GL Turret changed to Cannon Turret
Everyone should know what I mean. More damage, but lower rate of fire.
- Barrels with spikes
Change stock blue barrels to a Barrels with Spikes - they'll damage Zombies that are trying to destroy it.
- Class Icons
This would be useful for some players to add over head some Class Icons, like Bullets for Armored, Cross for Medic, Shield for Heavy, etc.

Hmm... IDK what more I should say or add... Anyway here's some basic ideas. Hope you'll like it. Tongue



Oh, I forgot about Coins. I think it would be good idea to make a rare random drop of Coins from killed Zombies after Wave 15 (for example only from Devil Dogs).


MORE UPDATES!

Here's more ideas for RotU: Re-Evolution

 - Medics Heal Aura - this Ability now will stay with Medic, so it will work only close to Medic.
 - Soldiers Immunity - this Ability now will work like new Medics Heal Aura - it will work close to Soldier for everyone for a time. This will make Soldiers more usefull at combat.
 - Heavys Damage Booster - this Ability now will work like new Medics Heal Aura, so it will work close to Heavy for everyone for a time.

New Reviving System
Here comes big change. Now when player will be downed he'll die after 1-3 minutes. He can still back to game after being revived by another player. After death he'll join the spectactor, till end of wave (then back to game - something like in CoD:WaW/BO1 Zombies). This will make game much more harder, so reviving will means surviving. Also if new player will want to join the game he'll have to wait, till end of wave.


RE: RotU Re-Evolution - fabio - 08-03-2016

Thanks for the ideas, but this would be a completely new mod lol...

I will have to re-work teh whole code for this change...... Aaaaaaaaand I don't have the time for this Sad

Maybe I can pick a few things out of this postand add it 1