Reign of the Undead - Revolution
Zombie vs Barrel - Printable Version

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+--- Thread: Zombie vs Barrel (/thread-Zombie-vs-Barrel)



Zombie vs Barrel - Forau - 05-29-2016

Seems like you have an issue with the zombs and the barrels.
The zombs can not be shot/killed while struggling with a barrel.

Had an occation  (This time as this post) , map Store,  they actually lost lost a game due to it.
I dont think it will be the last.

Happening: 
zombs fighting a barrel, The remaining surviviors standing shooting at the zombs , they couldnt be killed.
Then the zombs blew up and the last players got killed.

iT WAS A QUICK GAME... HMM...


RE: Zombie vs Barrel - Soldier . . . - 05-29-2016

I think this is more a problem that is caused by the game engine.
When the bots clip in each other then you only can kill them with a explosion.
This was already from the beginning of the mod.

Just keep distance between you and the barrels Wink


RE: Zombie vs Barrel - Forau - 05-30-2016

Nope ,.. well ....its also the barrels.

It was 1 zomb on each barrel and the zomb got stuck to it.
I think its also the spawning , like when you only see a head sticking up the ground.

I hope that can be fixed...?
1


RE: Zombie vs Barrel - fabio - 05-30-2016

(05-29-2016, 11:33 PM)Soldier . . . Wrote: I think this is more a problem that is caused by the game engine.
When the bots clip in each other then you only can kill them with a explosion.
This was already from the beginning of the mod.

Just keep distance between you and the barrels Wink

Yea, this is what I think.. The game engine can't handle clipped players/zombies..
If 2 entities clip at any part with each other, they ca't be damaged for some reason..

But normally you can still shoot zombies in barreles, because barrels are "non-solid".


(05-30-2016, 06:39 AM)Forau Wrote: Nope ,.. well ....its also the barrels.

It was 1 zomb on each barrel and the zomb got stuck to it.
I think its also the spawning , like when you only see a head sticking up the ground.

I hope that can be fixed...?
1

Spaning is somethign different.. I have to little "wait-time" for the damage-function when they spawn from the ground..

Because the mainlogic is initialized already, but they can't recieve damage yet... When I add a wait time for main logic, it'll work, I think. 1


RE: Zombie vs Barrel - Forau - 05-30-2016

"wait time " would prob work,
otherwise we need a shuffle digg em up and to kill them , then bury them again 1
ha ha ha


RE: Zombie vs Barrel - Forau - 05-30-2016

buy the way...
is there a distance parameter some were to make between object and zomb?,
like they cant get not to close for ex a few centimeters from the barrel, so it has to round the first zomb and more space created so they wont get stuck? ( unless its hundreds of them of cause...)

Or was this a very bad idea....?


RE: Zombie vs Barrel - fabio - 05-31-2016

(05-30-2016, 05:39 PM)Forau Wrote: buy the way...
is there a distance parameter some were to make between object and zomb?,
like they cant get not to close for ex a few centimeters from the barrel, so it has to round the first zomb and more space created so they wont get stuck? ( unless its hundreds of them of cause...)

Or was this a very bad idea....?

Should be possible.. This already works (or not..) with zombie and zombie.. They should be pushed out of each other


RE: Zombie vs Barrel - Soldier . . . - 05-31-2016

barrels are not penetrable with bullets (just tested it) and zombies still clip in each other.

[Image: 3b6958dc7.jpeg]


RE: Zombie vs Barrel - Forau - 06-02-2016

These Germans and barrels of beer...


RE: Zombie vs Barrel - Soldier . . . - 06-03-2016

they even build fortresses out of it 17

[Image: 3f11c7.jpeg]


RE: Zombie vs Barrel - fabio - 06-05-2016

Woopalalalala pfffff tssssssssssss