Reign of the Undead - Revolution

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hey guys,

lets make the game more fun, here some ideas for new updates tell me what you think....

- completing a level gives ( 1 skillpoint + 1 coin )

- headshot gives +50 points

- Max level gets :
  * Golden deagle as default ( perm ) pistol free without points or skillpoints on it
  * a special class "special skin" allowed only for lvl 500 with a good mix of abilities
               - first ability (melee) able to place ammo & medkit in one package
               - second ability ( use key ) same as heavy can have dxp when blue bar is full
               - speed of medic in Revive & Run
               - have Tomahawk & able to buy 8 grenades
               - upgrade turrets
               - heavy shield
               - anti explosions & fire
               - immunity to infection
               - immune to shockwaves in wave 9 & 14
               - free nightvision

- bots struggling more with the iron barrels before they can destroy it ( solid barrels ) a challenge place 2000 iron barrels, reward : more bounce armor for iron barrels

- small upgrade to Heavy so fire doesn't  stick on him after revive a player on fire in wave 18 ( Groupers wave ) ---> and less damage only while reviving

- improving nightvision to ignore toxic fog & cost 1 energy/sec so all can use it

- Burning wave ( explosion zombies ) is epic wave in Rotu why we don't have a specific wave for it ( wave 5 or 10 the best for it ), not just Rarely in Random waves only  39

- when a player be knocked down would be better if he can ( crawling ) pull himself on his back to get close to his team to be revived more cool than just freeze in same spot waiting  45

- newbies under level 200 could be able to buy from shop ( armor vest ) till they get some skills for bounce armor :
* it can be seen on left side of screen with silver bar under health to check how much damage got or left to buy new Vest
* so it's not perm & cost 5000 points for 50% bounce armor ( Max )
* or maybe everyone can buy it so it takes damage before the green bar 1

- toxic fog "clouds" shouldn't flow too much higher, all bots cause toxic acid on ground but less cause toxic fog like a limit of 10 causing fog and when it's gone another 10 bots start toxic fog maybe that give most of players better fps & less overflow disconnect of super hot cpu 
and a limit of 1 fog while bashing toxic bots in same spot if fog is already there no need for Repetition or duplication
---> fog behind fog  13 13 13
https://images.modszombies.com/d522e2ae7d.png

- a special vsay for Rotu & auto vocalizer when someone ( Reload, knocked down, drop ammo or medkit, got infected, drop more than 3 guns, etc... )

- what about adding 2 scopes to shop : ( 2x & 4x )
  no need to change all weapons of Rotu for this idea
  simply if we pressed double right click scope will be activated ( 1 click will stay the default aim )
  after activate it we get a fixed zoom frame ( 2x or 4x ) with a scope texture or element just fixed like this screenshot
  or just one scope and we could be able to scroll to zoom in & out ( if that can't be added fixed frames still can be cool )
[Image: cba9901571.png]
here are some edits on default guns of coduo
https://images.modszombies.com/9bf837efe.png
https://images.modszombies.com/a5eb0e05.png
https://images.modszombies.com/33047765ca.png


Greetings,
Fronty
Hi front,

my thoughts on you ideas:

(1skill point+ 1 coin) 
maybe change that a bit like: 
                 1coin from lvl 1to lvl 100
                 2coins from lvl 100 to lvl 200
                 3coins from lvl 200 to lvl 300
                 4coins from lvl 300 to lvl 400
and last 5coins from lvl 400 to lvl 500
maybe then some players will STOP taking 2 coins on the 15 wave 22

(Golden deagle as default) 
a nightmare for every newbie and non-premium player 13 

( a special class)
i think its going to break the balance between the classes. instead of that why not adding 1 ability for every class (35-->40)and can only be unlocked if you are a king.

(bots struggling more with the iron )
the best idea here. the grey barrels are useless but with higher hitpoints or working as a decoy barrels, they can be very effective against boss (2hits from boss to destroy it) also for wave 16 to drive the horde of the skeletons to the collector without killing them
 
(improving nightvision)
indeed 1energy is the perfect cost for it since everyone just increases the gama or just shooting on the glowing eyes, or maybe like a player suggested (i think it was min) to make nightvision an item can be purchased from the shop with a cheap price and low duration. 

(Burning zombies)
i totally agree with you its gonna be an exiting chaotic challenging wave i would love to play it Tongue 

(toxic fog "clouds" shouldn't flow too much higher)
true it kills fps and make the entire players blind specially on last waves when the gas is 6 inches away from us,  we dont take damage but it still there for some reason 106 
also there's a bug on toxic waves sometimes when you kill a zombie even if the toxic texture gone you still taking damage from it for a few seconds (invisible gas)


see ya in game
Quote:- completing a level gives ( 1 skillpoint + 1 coin )
It maybe sounds a bit strange but coins is what keeps the server online 13
So I doubt that it will be added.
Skillpoints will go to fast. Then everybody will be in max gear in notime.

Quote:- headshot gives +50 points
A extra 50 point for hitting almost nothing 39

Quote:- Max level gets :
  * Golden deagle as default ( perm ) pistol free without points
  * a special class "special skin" allowed only for lvl 500 and it has a good mix of abilities
               - first ability (melee) able to place ammo & medkit in one package
               - second ability ( use key ) same as heavy can have dxp when blue bar is full
               - speed of medic in Revive & Run
               - have Tomahawk & able to buy 8 grenades
               - upgrade turrets
               - heavy shield
               - anti explosions & fire
               - immunity to infection
               - immune to shockwaves in wave 9 & 14
You create a way to overpowered player model with this.

Quote:- bots struggling more with the iron barrels before they can destroy it ( solid barrels ) a challenge place 2000 iron barrels, reward : more bounce armor for iron barrels
(07-22-2022, 05:32 PM)nemo Wrote: [ -> ](bots struggling more with the iron )
the best idea here. the grey barrels are useless but with higher hitpoints or working as a decoy barrels, they can be very effective against boss (2hits from boss to destroy it) also for wave 16 to drive the horde of the skeletons to the collector without killing them
The gray barrels aren't useless. I can build great walls with them. Walls that even make mr. trumpy jealous  16
But the barrels already work as a decoy. Unless you are closer to the zombie.

Quote:- small upgrade to Heavy so fire doesn't  stick on him after revive a player on fire in wave 18 (groupers) ---> and less damage only while reviving
Or add a fire extinguisher to the shop Wink

Quote:- improving nightvision to ignore toxic fog & cost 1 energy/sec so all can use it
So far I know the toxic clouds/fog is like a smoke grenades, and can't be made see through for just some people.

Quote:- Burning zombies is epic wave in Rotu why we don't have a specific wave for it ( wave 5 or 10 is the best for it ), not just rarely in Random waves only
But we do have burning zombie waves. (or was that something from the past)

Quote:- when a player be knocked down would be better if he can ( crawling ) pull himself on his back to get close to his team to be revived more cool than just freeze in same spot waiting
upvote 113
 
(07-22-2022, 05:32 PM)nemo Wrote: [ -> ]also there's a bug on toxic waves sometimes when you kill a zombie even if the toxic texture gone you still taking damage from it for a few seconds (invisible gas)
Think this is a limit of the game engine. It can only show a little over a 1000 objects. check the console, you will see error messages there.


greetings,

Soldier . . .